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July 11th, 2005, 08:45 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
Ok. So, Alneyan would prefer not to play in this game. Shall we offer his spot to the waiting list? I see that Oversway is first, followed by YellowCactus.
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July 11th, 2005, 09:43 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New MP Game - Random, Anonymous, No Diplomacy
I expect YC would have some problems playing soon, as hurricane dennis went through his area. At this point I think the priority should be on getting things started soon - if Oversway can get a pretender in by Tuesday, great, otherwise I think we could live without a nation or two.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 11th, 2005, 10:02 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: New MP Game - Random, Anonymous, No Diplomacy
I was testing my pretender over the weekend on the map and noticed that there are preset victory points throughout the map. Since my original game settings had a victory condition of 9 capitols, this won't work with the other victory points already placed.
Perhaps the map file can be modified to remove all the set VPs. Opinions on this?
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July 11th, 2005, 10:21 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: New MP Game - Random, Anonymous, No Diplomacy
Quote:
The Panther said:
I was testing my pretender over the weekend on the map and noticed that there are preset victory points throughout the map. Since my original game settings had a victory condition of 9 capitols, this won't work with the other victory points already placed.
Perhaps the map file can be modified to remove all the set VPs. Opinions on this?
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Capitols are named after the Nation. So i would suggest that the host checks every 5 turns for the number of capitols each player has and posts it.
So the settings are normal settings but the houserule is 9 capitols.
If the host reports every 5 turns the status this should be enough. As soon as someone has 9 capitols when the host reports again the game is over. What do you think?
And i have another question: When will be revealed which player played which nation? After the end of the game?
My idea would be that everytime a player dies he says which nation he had played  .
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July 11th, 2005, 10:24 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
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Re: New MP Game - Random, Anonymous, No Diplomacy
Thats both good ideas!
And fun!
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July 11th, 2005, 12:26 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: New MP Game - Random, Anonymous, No Diplomacy
Quote:
Boron said:
Capitols are named after the Nation. So i would suggest that the host checks every 5 turns for the number of capitols each player has and posts it.
So the settings are normal settings but the houserule is 9 capitols.
If the host reports every 5 turns the status this should be enough. As soon as someone has 9 capitols when the host reports again the game is over. What do you think?
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Alternatively, any player having 9 capitals could just say so, and the host would then check if it is indeed true. If you don't want random claiming, make the claiming player give his password, so that everyone can check: that way, nobody would falsely claim victory.
Your way will allow the other players to know who's leading in capitals, while my own suggestion keeps that information secret; whether public or private capital count should be used in the game is for the players to decide.
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July 11th, 2005, 12:53 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: New MP Game - Random, Anonymous, No Diplomacy
I like alneyan´s suggestion more. We don´t need the host to do even more work.
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July 11th, 2005, 01:50 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: New MP Game - Random, Anonymous, No Diplomacy
Because this game may migrate to a server, we will not have a very active host. I therefore think it is better to have the victory condition done automatically if possible. Can the Orania map file be easily edited to remove the existing VPs and therefore use capitol-only VPs?
Also, with graphs on (see my original game settings in the first post), the automatic VP setting will be a good way to see when a player is getting close to winning so neighbors can pick on the leader if they dare.
You can't really have people in the game making claims (like "I rock because I own my own home plus the Machaka and Atlantis capitols", or even "I currently own 5 capitols"), for this would reveal the nation owned by the player. Heck, even if the host says who owns a certain number of capitols every 5 turns, a true computer nerd (like my son) will eventually figure out who is playing which nation!
If we can't make the VP thing work because the map is too hard to edit, then we could use 50% of the provinces as the victory condition instead.
I really like Boron's suggestion that when a player is eliminated (or goes AI), his name and nation is revealed.
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