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July 11th, 2005, 01:07 PM
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Private
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Join Date: Jul 2005
Posts: 9
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Re: Making battalions in the editor?
Make Bn TOC and add it to the XXX Bn Spt Grp in the OOB.
A US TOC might look like such:
1 mech sec (BN staff)
1 Fwd Obs (BN FSO)
1 M577 AOP (BN FDO track)
2 M577 (S-3 & S-2 tracks)
3 M113 (S-1, S-4, & ALO tracks)
3 HMMWV (Cdr, XO, & CSM vehicles)
You can also do the same at the Company level. Just attach them to the mech companies in MobHack:
1 mech sec (Co HQ Plt)
3 M113 (1SG, Medic, & Maint track)
1 M88 (way too easy to make - see below)
2 HMMWV (Co Cdr & 1SG vehicles)
1 5-ton (Supply SGT)
1 FISTV (FSO)
Making a M88--- I just copied the M60 and pasted tit to a new slot. Change the icon to the Pioneer Panzer icon (closest visually) and then edit the cost, class, weapon, and transport value, and wala there you have it.
Hope it helps
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July 11th, 2005, 01:27 PM
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Corporal
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Join Date: Jun 2005
Location: Cleveland, OH (Yeah I know, you don\'t need to say anything)
Posts: 58
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Re: Making battalions in the editor?
Not that I want belittle the accomplishment of the CAMO group, but has there been any talk about SP3 Brigade Command? Don't get me wrong, I love this SP and appreciate all the work you've done. Thanks Again
But I'm just curious. I like to put together Brigade level forces. I think they capture the feel of combined arms and C4I issues better at the Brigade Level, than BN.
The first thing I did was put together OOB elements for a USMC MEU(SOC), which is a testament to the expert redesign CAMO did with WINSP. Greasy summed up how to do it pretty well.
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July 11th, 2005, 04:46 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Making battalions in the editor?
Quote:
kevin said:
Not that I want belittle the accomplishment of the CAMO group, but has there been any talk about SP3 Brigade Command? Don't get me wrong, I love this SP and appreciate all the work you've done. Thanks Again
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As far as I know if CAMO was to try that they would have to start from scratch. SPMBT/SPWW2 are built using the SP2 Game Engine. Matrix is the current holder of the rights to upgrade, modify the SP3 Engine and they used it to create SPWAW which is a SP1/SP2 level game (squads, individual vehicles, etc).
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July 11th, 2005, 08:22 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,677
Thanks: 4,111
Thanked 5,899 Times in 2,905 Posts
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Re: Making battalions in the editor?
We have NO interest at all in doing an SP3 style Brigade level game.
Don
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