.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #1  
Old July 13th, 2005, 09:48 AM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default Re: two vs. two vs. two vs. two vs. two (full)

Is there any reason that I would need the master password? Only if we have to do something like set a player to AI, right? And we almost certainly won't need to do anything like that.

So please create the whole game and set a master password.

By the way, how can we arrange it so that players can log in to view their team-mate's turn?
Reply With Quote
  #2  
Old July 13th, 2005, 10:21 AM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default Re: two vs. two vs. two vs. two vs. two (full)

By the way, you guys should really examine the layout before we start. Here is an easy way to view it:

http://zooko.com/map.png
(Or see smaller image embedded in first post on this thread.)

In that image you can see where the nations start, although the nations in that display are not the ones that we have picked and that we are actually going to play with.

The teams are the ones connected by blue lines and the enemies are the ones connected by red lines.


As soon as the war begins you will know which of these positions you and your team-mate occupy, and you will know exactly which four *locations* are occupied by your two enemy teams, but you will not know who lives there until your scouts get there. :-)
Reply With Quote
  #3  
Old July 13th, 2005, 10:25 AM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default Re: two vs. two vs. two vs. two vs. two (full)

Tomorrow morning (2005-07-14) in the Atlantic Time Zone I'll check for any change requests from the players, make any final decisions, and then ask Alneyan to assign the starting positions and generate the ftherland file.

So the war will begin tomorrow!

Zooko the Just Host
Reply With Quote
  #4  
Old July 13th, 2005, 11:27 AM

Aku Aku is offline
Captain
 
Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
Thanked 0 Times in 0 Posts
Aku is on a distinguished road
Default Re: two vs. two vs. two vs. two vs. two (full)

sounds good
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.