.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 14th, 2005, 05:26 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,703
Thanks: 4,146
Thanked 5,940 Times in 2,922 Posts
DRG will become famous soon enough
Default Re: Visibility

Quote:
danstudentvcc said:
Hello Mobhack.
Is there a limitation to Thermal imaging?
For instance will there be a properties change to smoke that is very high in temperature. Say a flamethrower cloud or partially combusted fuel?
Is there any artificial defense to thermal imaging?
For instance aircraft use chaff to break a lock from a SAM or similar weapon system.

danstudentvcc
Andy's away for a few days but I can answer this. No, there are no modifiers that alter Thermal imaging in the game. You cannot drop fifteen napalm strikes along your front line to prevent the other side from seeing though. The scale of the game assumes you will find a way to see though

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #2  
Old July 17th, 2005, 08:04 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 6,003
Thanks: 495
Thanked 1,942 Times in 1,261 Posts
Mobhack is on a distinguished road
Default Re: Visibility

Quote:
DRG said:
Quote:
danstudentvcc said:
Hello Mobhack.
Is there a limitation to Thermal imaging?
For instance will there be a properties change to smoke that is very high in temperature. Say a flamethrower cloud or partially combusted fuel?
Is there any artificial defense to thermal imaging?
For instance aircraft use chaff to break a lock from a SAM or similar weapon system.

danstudentvcc
Andy's away for a few days but I can answer this. No, there are no modifiers that alter Thermal imaging in the game. You cannot drop fifteen napalm strikes along your front line to prevent the other side from seeing though. The scale of the game assumes you will find a way to see though

Don
As Don says - the game uses a simple "over 40 is thermal imaging". TI is "magic" and has no real limitations (e.g. desert days with limited heat differentials, obscuration by foliage, thermal bloom from flares and fires and so on).

Cheers
Andy
Reply With Quote
  #3  
Old July 19th, 2005, 06:27 PM

serg3d serg3d is offline
Sergeant
 
Join Date: Jul 2005
Posts: 205
Thanks: 0
Thanked 0 Times in 0 Posts
serg3d is on a distinguished road
Default Re: Visibility

If over 40 is thermal imaging, what is 50, which some modern armor have (Merkava 4) ? Is it ability to see into woods ? Or something more ?
Reply With Quote
  #4  
Old July 20th, 2005, 12:51 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 6,003
Thanks: 495
Thanked 1,942 Times in 1,261 Posts
Mobhack is on a distinguished road
Default Re: Visibility

Quote:
serg3d said:
If over 40 is thermal imaging, what is 50, which some modern armor have (Merkava 4) ? Is it ability to see into woods ? Or something more ?
Over 40 is thermal imaging 50 is >=40 so it is "over 40". So thermal imaging.

50+ is usually GSR, the 50 in this case would therefore be a hiccup, but the points will have been paid for it.

Vision of 40+ sees through smoke. It has no flag to say whether it is anything specific, as already noted. It can be TI, GSR.



Cheers
Andy
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.