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July 15th, 2005, 03:00 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
I've been testing this map with 10 players. The battles are intense at the right time without being too soon, too late, or too crowded. 10 players is a must. Maybe 9 if we can't get anyone else.
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July 15th, 2005, 07:02 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
Please send your pretenders if you haven't already.
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July 15th, 2005, 10:38 PM
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Corporal
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Join Date: Jul 2005
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
Send to where?
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July 15th, 2005, 10:42 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
Quote:
Arholly said:
Send to where?
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Look at the very top of the first post.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 15th, 2005, 11:54 PM
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Corporal
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Join Date: Jul 2005
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
Yeah, I found it after I posted. Opps... 
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July 16th, 2005, 12:16 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TCP/IP Open to All [2/10 Slots]
Heh. In as Man.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 16th, 2005, 01:58 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: TCP/IP Open to All [2/10 Slots]
i vote mods or else air is too cheap.
vanheim
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