.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 15th, 2005, 03:24 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Ultra-quadrant mod and variations

I recently stumbled in a SEIV mod called Ultraquadrant (is it right? it´s in my other computer) that inside of every system created 9 "mini-systems" with a star and 8 planets each (pretty cramped system)...

I was thinking of a variation of this theme with 4 instead of 9 "mini-systems" for every system, and with less planets for each "mini-system", the adding of asteroids and storms, and so on...

since every system is a 13x13 grid, each mini-system would have a 5x5 size allowing space among the mini-systems and for the warppoints in the system borders...

As every mini-system will have 25 sectors i was thinking in a about 5 planets, 1 asteroid and 1 storm for each system, and about 2 in 5 planets would have moons.... all of this an average...

I have some ideas for other kinds of mini-systems... like dead mini-systems with only asteroids and maybe binary or even trinary mini-systems (would a storm mini-system be cool?)...

The main objective of this mod would be to increase the number of objects in a maxed quadrant (255 systems) so we could have bigger quadrants in a indirect way, and in a less cramped and variated way than the Ultraquadrant mod...

My main problem is: i´m too lazy to mod it and it would take forever to code a reasonable number of systemtypes to assure a certain randomness in every system...

This post is only an idea suggestion for modders out there... i will start modding it myself, but i probably would only finish it when SEVI is launched...

EDIT: lot of spelling errors...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #2  
Old July 15th, 2005, 07:54 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Ultra-quadrant mod and variations

I seem to recall a discussion on this mod originally a long time ago... I belive the intention was to simulate a form of hyperspace travel rather than Warp Point travel IIRC.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #3  
Old July 15th, 2005, 08:48 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ultra-quadrant mod and variations

It wasn't that long ago.

http://www.shrapnelcommunity.com/thr...?Number=336090

I thought Geo had included 4 systems per "system" as an option, but apparently not. Both are doable within the same mod, using different quadrant options.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.