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  #1  
Old July 16th, 2005, 11:45 AM

serg3d serg3d is offline
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Default Re: Assault vs AI - too many mines ?

I did the test, and that is not a picture I was getting in the generated campain, at least some battles. I the generated battle there was only one belt of mines, not even complete. In the generated campain there was at least five belts of mines (but may be more) - as I told mine belts were passing through victory hexes.
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Old July 18th, 2005, 08:53 AM
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Default Re: Assault vs AI - too many mines ?

Quote:
serg3d said:
I did the test, and that is not a picture I was getting in the generated campain, at least some battles. I the generated battle there was only one belt of mines, not even complete. In the generated campain there was at least five belts of mines (but may be more) - as I told mine belts were passing through victory hexes.

Next time you see this attach a save game and we'll look at it. If you are attacking with X number of points the AI should be buying approx the same number of mines in a generated battle or a generated campaign. However, let me clarify.... that does not mean it will for example, by 50 points worth of mines each and every time. It might be 30 one time and 80 the next then 50 the time after but you shouldn't be seeing a single belt of mines in a generated battle and five belts of them in a campaign.

As with all things in this game we need to SEE what you see. Just telling us about it doesn't help us in our investigations much

Don
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Old July 19th, 2005, 02:27 PM

serg3d serg3d is offline
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Default Re: Assault vs AI - too many mines ?

In this save there are no five mine belts, more like three, but still to many IMO, especially on the north
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Old July 19th, 2005, 03:24 PM
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Default Re: Assault vs AI - too many mines ?

Quote:
serg3d said:
In this save there are no five mine belts, more like three, but still to many IMO, especially on the north
OK - that save was very useful.

I have debugged this, and there was some extra code which kicks in during a campaign game, and this was selectiong mines as 1/50th of the assaulting player's force value. So with your almost 10K points of core, you were always going to meet 198-200 mine points when assaulting. (This bypassed all the normal AI points buy routines !

I'll fix this little buglet now.

Cheers
Andy
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