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Old July 17th, 2005, 03:27 PM
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Default Re: Battle inconsistencies in Shepherd Game

Owh! That might explain the exploding juggernaut, for it was definitely at the end of the battle where all magical leaders might have been defeated already. I wonder though why it did not move and attack in earlier turns, for there were mages present (do magical leaders have to be conscious? If so then the Marignon Fire spellcasters might have knocked themselves of in the storm immediately).

In previous turns, I noted Bane Lords and Wraith Lords wearing Boots of Quickness to behave irratically, i.e. moving back and forth and displaying attak actions with no visible enemy. However, that occurred all in big battles and there were always quickened people around (by spell, by boots & jade armor and by heroic quickness).

There was no notable battle this turn, but I'll watch closely now and save the files the next time...
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