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Old July 17th, 2005, 07:24 PM
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Default Re: \"D\" key question

Quote:
dita said:
A question concerning the "D" key and modifying units during the deploy phase for a scenario.

I`ve added some civilians/refugees into the scenario and I wish to arm them with pistols. However, selecting the "D" key and I cannot see pistols or misc weapons on the selection. Don`t really want to arm my civilian population with M16s!

On another issue, is it the "done thing" to use civilian forces in a scenario. The idea is that they are refugees moving from the front line, getting caught up in the advancing army. I`ve made their cost higher so that player is penalised if he loses any, obviously they are being targetted heavily by the AI.

Giving them weapons gives the impression that the forces are not targeting "innocent" and unarmed civilians, hence wanting to give them pistols.

Perhaps I`m thinking about this a bit too much

Thanks for any advice
weapon selection is already fixed for the patch 9you get upto 3 pages on that screen via -1, -2, -3 -4 or lower to delete a weapon now). How many you see depends on how full the particular OOB is.

There are 2 sides in SP games - if the civvies are side 2, then side 1 will zap them just like regular infantry.

The game is not designed for "crowd control" or "insurgency" missions, it is for stand-up fights between normal fighting forces.

"insurgency" ops can be done in scenarios, but only those rare ones where insurgents decide to stand firm and engage the regular forces toe-to-toe as it were. "civilians" can be useful for the human side in a rescue or similar mission - precisely by giving them high points so the human player will have to protect them with his fighting troops. If such a scenario is reversed, the AI will simply use them as normal troops.

Cheers
Andy
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