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  #1  
Old July 19th, 2005, 11:28 AM
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

I think the best for a Cav campaign is to build the core force progressively around the 1st Sqn, 9th cavalry, which was the reconnaissace unit of the 1st Cav, a 100% airmobile unit and a concept experimented for the first time in Vietnam. The Squadron had 3 Air Troops, each with a "White" aero-scout platoon (light obs helos like the loach), a "Red" aero-weapons platoon (with hueys and cobras gunships) and a "Blue" aero-rifle platoon with an infantry platoon and transport helos. It had also an Ad Hoc ground troops (Troop D) outfitted with gunjeeps and upgunned 3/4 ton trucks.
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Old July 19th, 2005, 12:48 PM
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

Well the recce unit could have a single troop as the advanced party for clearing the an khe area of enemy, with the help of the 101.
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Old July 19th, 2005, 01:21 PM
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

Here's the TO&E of an Air Cavalry Troop, Vietnam-style (as per Stanton's Vietnam Order of Battle )

-Officers: 14
-Warrant Officers: 33
-Soldiers 147

-.50-cal Machineguns: 7
-7.62mm M-60 Machineguns: 4
-5.56 M16 Rifles: 101
-.45-cal Pistols: 15
-.38-cal Revolvers: 78

-AH-1G Cobras: 9
-OH-6A Loaches: 9
-UH-1B Hogs: 2
-UH-1D Slicks: 6

-2 1/2-ton trucks: 8
-3/4-ton trucks: 6
-1/4-ton utility Vehicles: 3
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Old July 19th, 2005, 02:55 PM
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

That's a troop? I'd hate to see what a squadron comprises of..

Of course we've almost certainly running into that age old problem of what I call a troop, isn't what you call a troop...
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Old July 19th, 2005, 04:58 PM
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

Quote:
Listy said:
That's a troop? I'd hate to see what a squadron comprises of..

Of course we've almost certainly running into that age old problem of what I call a troop, isn't what you call a troop...
Well a Troop is the Cavalry equivalent of a Company, and a Squadron the equivalent of a Battalion, at least that's what it was in Vietnam
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Old July 19th, 2005, 04:28 PM
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

I think we should exclude the AIR assets (as Core force; only available as AUX reinforcements) until the 2 or 3 ToO.
Now the big question is what we have available to use from the US OOB?

What are our possibilities?

Here is just a first quick proposal (to serve as a base for further discussions)

1 ToO: Ad Hoc ground troops (Troop D) outfitted with gunjeeps and upgunned 3/4 ton trucks
2 ToO: Off-map Divisional Artillery
3 ToO: Divisional Engineers
4, 5, 6 ToOs, any combination of White, Red, Blue
7 ToO: an additional Air Troop
8 ToO: an additional Air Troop (this way the core force will have the strength of a reinforced Air squadrom
9 ToO: Free use of Core force points for alternate history ToO.

What do you think?

cheers,
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Old July 19th, 2005, 05:02 PM
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

Quote:
Pyros said:
I think we should exclude the AIR assets (as Core force; only available as AUX reinforcements) until the 2 or 3 ToO.
Now the big question is what we have available to use from the US OOB?

What are our possibilities?

Here is just a first quick proposal (to serve as a base for further discussions)

1 ToO: Ad Hoc ground troops (Troop D) outfitted with gunjeeps and upgunned 3/4 ton trucks
2 ToO: Off-map Divisional Artillery
3 ToO: Divisional Engineers
4, 5, 6 ToOs, any combination of White, Red, Blue
7 ToO: an additional Air Troop
8 ToO: an additional Air Troop (this way the core force will have the strength of a reinforced Air squadrom
9 ToO: Free use of Core force points for alternate history ToO.

What do you think?

cheers,
Well, I'm not sure we should include the ground troop, it will be ill-suited for most of the scenarios, but for the rest I agree, maybe we should start with the aero-rifle platoon (one platoon of infantry, 6 hueys and 2 escort gunships)? we might have problems towards the end of the campaign though, as an Air Cav Squadron is a powerful unit that includes like 27 Cobras, 27 Loaches, 18 hueys, thats a lot of units to move around...
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Old July 19th, 2005, 05:10 PM
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

On basic line troops.

There doesn't seem to be anything we could take.
My understanding is that the US Aircav forces had the following gear: 8 men (the load ability of an early huey) with M16's, one M60 and M79. there would have been some M1911 .45's as well.

Nothing in the list comes that close to the above.

Forces available.
1 ToO: 1x infantry troop, raising to a company or battalion in the later stages of this ToO. Of course aloft of the extra troops could conceivably be Aux units from the same battalion.
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Old July 19th, 2005, 05:29 PM
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

Maybe we shouldn't try to built the core force around actual TO&Es and real untis but let the player built whatever he wishes using Pyros idea of 1-turn missions. We could start with a single infantry platoon, then at the end of each ToO let him chose between several options like an additional infantry platoon, a 105mm battery, a 155mm battery, an Aerial Rocket battery, an aero-scout platoon, an engineer platoon etc....each time adding a platoon or equivalent to his core force so he would end up with roughly two companies, more would be too large to maneuver I think.
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Old July 20th, 2005, 02:15 AM
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Default Re: Cross Link Scenarios: Timeline/Core army evolu

This maybe the case after the 2-3 ToO and for just a couple of times, because IMO I fear that it will create very severe balance issues (?)
Anyway if we don't use Air transport as core force in the first two ToOs we may include in these ToOs a lot of chapters (mission types; maybe fictional?) with advanced design techniques as the ones some of you have mentioned in the mission types thread.
For instance the "crashed heli" or the "evacuation" type of scenarios/missions.
But after the second ToO we may (indeed) let the player choose between the same "type" of support core force units as "a 105mm battery, a 155mm battery, an Aerial Rocket battery".

But what should we use (from the stock US OOB) for the first 2 ToOs in order to exclude the ability to have air trasport as core force (in order to make use of the special scenarios)?
Would you like that we start with a special force platoon from the "Marines OOB" (defending the special forces base in the first ToO / at some point the 1stCAV/DIV will come to the rescue; 1-2 ToOs)...
Is is possible/logical to mix units between the two OOBs (US-Marines)?
Anyway what do you think of the following as possible infantry for the foot troopD selection(?)?
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