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July 20th, 2005, 02:02 PM
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Re: trouble with slots
Did you change the Main_StartingPlayerShips file BEFORE or AFTER making your other change?
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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July 20th, 2005, 03:10 PM
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Re: trouble with slots
After.
Also, It seems I was wrong. The modded arcs are displayed on the purchase ship screen, but after buying the ship they revert back to their original settings.
The modding manuel references the xfile,
"The starting weapon arc in degrees. This value should match up to the weapon arc degrees in the spaceObject_Xfiles file for this firing point. The arcs should be in 22.5 degree increments for proper display."
I guess in this case it means the Xfile, "abbidon_cruiser1" if so I don't understand this file enough to make the required changes. It just looks to me like it is just building the model for the ship.
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July 20th, 2005, 03:22 PM
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Re: trouble with slots
Oooh, that problem.
The issue there is the slots are defined in two DIFFERENT places. Where you changed them, and in SpaceObjects_Xfiles.txt.
The later sets the maximum size of the arc. You can make it smaller via PurchaseShips and StartingShips, but not bigger..
And no, it isn't editing the ship file; just the text file. Look for lines like these:
Firing Point 1 Arc Start := 315
Firing Point 1 Arc End := 45
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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July 26th, 2005, 09:23 PM
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Re: trouble with slots
Quote:
Phoenix-D said:
Oooh, that problem.
The issue there is the slots are defined in two DIFFERENT places. Where you changed them, and in SpaceObjects_Xfiles.txt.
The later sets the maximum size of the arc. You can make it smaller via PurchaseShips and StartingShips, but not bigger..
And no, it isn't editing the ship file; just the text file. Look for lines like these:
Firing Point 1 Arc Start := 315
Firing Point 1 Arc End := 45
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Aha! I had the same problem and now I could fix it... if my computer with Starfury on it were usable.
Oh well, when I get a newer and much more powerful computer I'll finally be able to make a Terran battleship with 4 forward-firing heavy weapon mounts! Muhahahaha!
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August 11th, 2005, 11:18 AM
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Re: trouble with slots
It works! I've expanded the forward weapon arcs on a Terran battle ship to also face their respective sides and allow three weapons to bear to each side instead of just two. But it turns out that the slots are 'reversed' from what I expected, so I had to re-arrange the numbers to make the expanded arcs face outward instead of inward towards the ship... 
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August 12th, 2005, 02:14 AM
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Re: trouble with slots
Try editing the weapons to autofire like point defense does
They only target the nearest ship, and if you upset the TCN, you won't be able to stop shooting them, but its still nifty.
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