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  #1  
Old July 20th, 2005, 04:22 PM

Colonel Colonel is offline
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Default Re: What Is The Status Of The Star Wars Mod?

Inti, I thought I would tell you some errors in the mod, I was running a test on the Empire so most of these are for them.

First off, The advanced space yards which are supposed to lower the value of the planets in the system actually raise planets value.

The Empire's base called Space Dock I believe the ability you added acts as a space port for the system doesnt work.

I dont know if this one was by design or not but the Hyperdrive motivator acts like a space yard but has no production value, you might want to change it so it is just a repair bay type thing that repairs one componet per turn instead of space yard unless that was by design.

Also for some reason the Cloaking device is counted as an engine in the design screen.

Thats all that I noticed immediatly.
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  #2  
Old July 20th, 2005, 04:28 PM
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Default Re: What Is The Status Of The Star Wars Mod?

Will take a look at it, Thanks.

Inti,
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Old July 20th, 2005, 04:44 PM
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Default Re: What Is The Status Of The Star Wars Mod?

Okay ,

- the spaceyards : you we're right. Think I forgot to add the minus

- Imp. Spacedock : was an left over from the original SWii mod, Andres already wrote in the description that it would probably not work (and he was right) but I deleted it.

- Hyperdrive motivator : is also andres design , but as I can see it it was all by design. (but will try to figure it out, for now I left it the old way)

- Cloaking Device : same as above, not from my hand, but I think it is used for give the cloaked ship an movement penalty (otherwise I don't know, but will try to contact Andres)

But thanks, for the report.........

Inti,
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Old July 21st, 2005, 04:21 AM
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Default Re: What Is The Status Of The Star Wars Mod?

hi!

I wonder if it might be possible for the alliance to have that KDY Planet Defender Ion Cannon Mount for Planetary weapon plattforms available. The empire fired the engenner responsible for the design before they could evaluate the worthyness of the design and he defected to the rebels and gave them exclusive access to his cannon. Take in account that only 2 shots were sufficient to disable the Terror over Hoth one could sure assign a certain damage capacity.....
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Old July 21st, 2005, 04:22 AM
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Default Re: What Is The Status Of The Star Wars Mod?

Hey AT!

Haven´t heard of you for a while.
Would like to know if you have allready made any progress about the ship pictures i sent you....

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Old July 21st, 2005, 04:53 AM
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Default Re: What Is The Status Of The Star Wars Mod?

You can use negative values for "improves planetary value" ability, but I do not believe negative system bonuses function. Also, planetary bonuses stack (add all of them that affect the planet together, including negatives), and system bonuses do not stack. You have the same affect with the happiness abilities: system happiness is positive only and one per system, planetary happiness can be negative and you can have as many as you would like to use.

The hyperdrive motivator is probably an emergency movement device, right? Such devices require the presence of a space yard in the sector to be repaired. So, giving it a 0 SY ability means it can be repaired, thus used once per turn. Personally, I would remove such devices because they are a huge hassle to use in PBW games. You have to remove all of the ships from the fleet and give them use component orders one by one...

Another possibility for the cloaking device having an engine ability is that it can now be targeted by anti-engine components. I recall much discussion over just how to implement ion blasters or whatever they are that just damages electronic systems.
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Old July 21st, 2005, 05:25 AM
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Default Re: What Is The Status Of The Star Wars Mod?

Yes indeed Fyron , I recall an discussion on this forum about the hyperdrive motivator, you are right.

And with which reasons Andres designed the cloaking device as it is now, I don't know !! But I'm sure he had a point with it , so for now I will leave it this way !!

Heretic : I thought I read a lot of SW books. But since the last few days I know that you are much more informed about the SW-universe than I am !!!!!
So please give me some background info on what you meant with : 'KDY Planet Defender Ion Cannon Mount ' (KDY=Kuat Drive Yard ????/ I think)

BTW: Heretic and Colonel, My first Venator class star-destroyer is searching the galaxy for rebel-scum

Inti,
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Old July 21st, 2005, 04:41 PM
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Default Re: What Is The Status Of The Star Wars Mod?

Galactic New Network reports critical situation in imperial health system:

As was known in public for long, the galactic empire stink. Due to the complete missing of any hygienic under Lord Vaders Hood the general health situation in imperial Fleet and Stormtrooper Divisions is dangerously critical. Many an imperial Trooper comments on this: "Why should i myself go washing if Lord Vader doesn´t" But taken into account that Lord Vader is a (please think of SITH and change the h in front of the i) Lord cast a complete different light onto this situation. Vaders often citated "Dark Side" of the force may be found better in the abyssmal depths of his own travel dixie loo. Ministry of Health and epidemic control will take care of the situation soon.
Therefore many a ship travelling the hyperlanes will be stopped and cleaned up exessively. Any disruptions of travel will be to excused!!!!!!

This is Galactic News Network, Good night!



To that Ion Cannon Mount:

I think of the Ion Cannon on Hoth. That is a KDY design from an ex engineer of KDY who defected to the alliance. I thoght it might be interesting in creating a special weapons platform mount for the rebels that will increase the damage and range of a planetary ion cannon system in such a way, that it might be able to cripple a star destroyer in 2 to 4 shots. Or evem better try and create a special tech for the rebels when you research weapon platforms Level III in which you give them a special weapom platform the "KDY Planet Defender Ion Cannon"
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Old July 21st, 2005, 06:27 PM
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Default Re: What Is The Status Of The Star Wars Mod?

There is a whole ion weapon tech-tree, But indeed NO special rebel mount or something.

But, I played the game several times now, and it's possible to cripple an SD with the Ion's already in the mod. Also is it possible to destroy an SD with an group of fighters (with proton torpedos) if placed on the other side of an WP.

As I said before, the game is (mostly) balanced. But you need to play the Rebels as Rebels (hide, hit & run, hide again) until you can bring enough of your big ships to arms.

Inti,
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