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July 20th, 2005, 06:08 PM
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General
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Join Date: Sep 2003
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Re: None of my ships are repairing??!!??
There also seems to be some kind of repairing bug. In a couple of my PBW games, I have ships at a space yard (5 components repaired per turn), and yet only 3 are repaired per turn  .
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July 21st, 2005, 05:22 AM
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Re: None of my ships are repairing??!!??
Quote:
Renegade 13 said:
There also seems to be some kind of repairing bug. In a couple of my PBW games, I have ships at a space yard (5 components repaired per turn), and yet only 3 are repaired per turn .
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That will teach you with scrapping your Repair trait is bad.  That seems the most likely option here, but I am not sure on the exact specifics for Spaceyard repair (it's been a while since I have used retrofits, but I think 80% gives 4 component repaired a turn at a SY, and 79% or less only gives 3). Also check your culture, as some of them have a penalty to Repair, such as Berserkers.
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July 21st, 2005, 09:12 AM
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Colonel
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Re: None of my ships are repairing??!!??
Alneyan said:
Also check your culture, as some of them have a penalty to Repair, such as Berserkers.
Hmmm. Now that is interesting. I've been playing the Bezerker culture exclusively vs the TDM Modpck races. I read that it had a 2% repair reduction, but I never noticed anything. But I hardly ever reduce the repair percentage. That little help file on min/maxing seemed to have some hints on how screwing with the characteristics worked.
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July 21st, 2005, 09:15 AM
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Re: None of my ships are repairing??!!??
-2% should result in -1 to all your repair rates with 100% repair, or nothing with 102% repair; all it means is that you should add +2% to keep the same repair rate (I know I use 82% repair rate with Berserkers, keeping a SY repair rate of 4; good enough for my retrofits).
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July 21st, 2005, 10:06 AM
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Colonel
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Re: None of my ships are repairing??!!??
Yeah, that's the first step of a proper min/max calculation. I don't like to start a game with calculations, it puts me off  . I just ran on test using the Tesseleate. They take repair rate of 50 %. A spaceyard repairs 5 components per turn. When I ordered a retrofit, it was repaired 2 components at a time. So that time 'round, the game seems to be following its rules.
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