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September 9th, 2001, 07:09 PM
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Re: Alliegance Subverters
The phong have been sending one ship through the warp point at a time, so I've been taking everything at point blank range with my normal mount converters.
and i have the light cruisers coming, I just got 4 levels of shield tech by analyzing some of those ships but now I've got pretty much everything they know(except the crystalline tech of course).
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September 10th, 2001, 02:27 AM
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Re: Alliegance Subverters
Has anyone been able to get subverter ships to fire at point blank range in simultaneous games? I've tried it a couple times by giving the ship point blank as primary orders and also putting it into a fleet with point blank orders but it still fired the subverters at long range.
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September 10th, 2001, 02:29 AM
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Re: Alliegance Subverters
Has anybody been able to get subverters to fire at point blank range in simultaneous games? I've tried a couple times with a ship that had point blank orders and then put the ship into a fleet with point blank orders but it still fired at long range.
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September 10th, 2001, 03:39 AM
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Shrapnel Fanatic
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Re: Alliegance Subverters
If your ships have enough speed to close to point blank in one turn from out-of-range, then they will fire at point blank.
AIs always fire everything that has any chance to hit as soon as possible, and never save up long reload weapons for the right moment.
If you made a range-reducing mount, then you could force the AI to close to point blank before firing the subverter.
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September 10th, 2001, 03:57 AM
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Re: Alliegance Subverters
[quote]Originally posted by suicide_junkie:
AIs always fire everything that has any chance to hit as soon as possible, and never save up long reload weapons for the right moment.
[/QUIf OTE]
It sounds like point blank, optimal range, and maximum range have no relevance or difference whatsoever in simultaneous games.
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September 10th, 2001, 04:51 AM
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Re: Alliegance Subverters
Oh, they do. Well, not for weapons like the Subverter or Rocket Pods, but for everything else.. because they will determine what the ship does AFTER it fires the shot.
Do you REALLY want your CSM armed ships closing with a Ripper Beam armed planet for example? Point blank, they probably will. Max range? Not likely.
Phoenix-D
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September 10th, 2001, 05:36 AM
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Re: Alliegance Subverters
Maybe before the shot is fired too? If a ship has for example point blank orders will it fire as soon as it moves into range even if it has movement left over or will it use all of its movement for that turn before firing to get as close as possible? It's already logical that a ship with max. range would fire as soon as it moved into range even if it had movement points left which it could use to get closer, I assume that's the way simultaneous combat works for max. range.
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Click here for "Hell No, We Won't Go" video.
Need an outlet for your sadistic impulses? Join the IDF!
Click here for the silenced side of the Mideast conflict (more here). Remember the USS Liberty and the Lavon Affair.
Click here and here to find out how close the George Washington Bridge came to being blown up on 9/11.
"For the wrath of God is revealed from heaven against all the iniquity and wickedness of men who unjustly suppress the truth." - Rom. 1:18
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