|
|
|
 |

July 21st, 2005, 01:26 PM
|
Private
|
|
Join Date: Mar 2004
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Q. regading ImageMod files
I have copied over the component, event and combat files which do not effect gameplay, just graphics.
Is this enough or do I need to copy over some of the files to the DATA directory??
Some of the ones that come with the mod are older than the ones that I have now.
Thanks.
FNC
|

July 21st, 2005, 01:33 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Q. regading ImageMod files
The image mod contains no data entries. It only contains images. Just installing the image mod doesn't affect the game in any way. You need to use a mod that is set up to utilize the image mod images.
|

July 21st, 2005, 01:34 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Q. regading ImageMod files
No, don't overwrite your default data files - just the pictures.
I believe SJ has put together a little imagemod mod to open up the extra planet pictures to regular map creation???
|

July 21st, 2005, 02:17 PM
|
Private
|
|
Join Date: Mar 2004
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Q. regading ImageMod files
How do I incorporate these image files to use with the TDM Mod??
|

July 21st, 2005, 02:40 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Q. regading ImageMod files
No extra effort is required to install the ImageMod to work with mods. If a mod's data files specify an image that is not present in the mod's folder, the game will look for that image in the stock pictures folder.
The ImageMod is not needed at all for TDM, as TDM only alters the startup screen (included with the mod) and AI files.
|

July 21st, 2005, 02:49 PM
|
Private
|
|
Join Date: Mar 2004
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Q. regading ImageMod files
Ah!
Thank you very much!
|

July 21st, 2005, 08:31 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Q. regading ImageMod files
You could combine the Image Mod Mod with TDM. Copy its data files into the TDM folder, EXCEPT for formations.txt. You want to keep the TDM formations.txt file.
|

July 21st, 2005, 08:51 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Q. regading ImageMod files
ALWAYS - back up your DATA files prior to doing anything with them. Or else you will be looking at a re-install.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|