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  #1  
Old July 23rd, 2005, 02:34 PM
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Default Re: AI \"reaction\" question

Thanks Don,

That clears quite abit up. I understand that you want the play experience to be unpredictable,but the editing shouldnt be. Haveing the ability to absolutely hold a unit or units would be a good addition.
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Old July 23rd, 2005, 03:34 PM
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Default Re: AI \"reaction\" question

From the AI's POV it makes perfect sense to control the V hexes. That's it's "Prime directive" when the order goes out to counter attack that's what it expects it's troops to do....CA and regain the lost V hexes. The alternative is to sit there and loose the game. However, it cannot know that leaving prepared postions to retake a V hex isn't a great idea if the scenario designer has set up the game to allow certain V hexes to be taken by the human player right away and that trips rule number 1 5% of the time and the scenario designer is confused as to why his troops stay in place most of the time but sometimes go berserker.

We are looking at adding a change to the patch that will allow formation and/or units to ignore the CA order. There are a number of options we are exploring

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Old July 23rd, 2005, 03:45 PM
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Default Re: AI \"reaction\" question

Sounds good.

When I was playtesting the scenerio I had made where the units moved to soon I had set all the victory hexes to nuetral,in retrospect I should have made them owned by the AI. That way it would not have reacted.
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Old July 24th, 2005, 09:18 AM

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Default Re: AI \"reaction\" question

Thanks for the rpley Don.

Giving the option to the player to change the "holding" of AI units would be great. Though I do fully appreciate keeping these percentages and inner workings "under your hat"

In my scenario, it was a defence, with all the V hexes controlled by the Human, thus, I assume, the AI was reacting to item 3 in your list.
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Old July 24th, 2005, 05:39 PM
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Default Re: AI \"reaction\" question

Quote:
dita said:
Thanks for the rpley Don.

Giving the option to the player to change the "holding" of AI units would be great. Though I do fully appreciate keeping these percentages and inner workings "under your hat"

In my scenario, it was a defence, with all the V hexes controlled by the Human, thus, I assume, the AI was reacting to item 3 in your list.
So you did not take note of the big box in the scenario editor section of the manual with the title PLEASE NOTE then?, in particular the sentence begining "In a delay or defence scenario.."

Cheers
Andy
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Old July 24th, 2005, 06:41 PM

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Default Re: AI \"reaction\" question

Quote:
Mobhack said:
Quote:
dita said:
Thanks for the rpley Don.

Giving the option to the player to change the "holding" of AI units would be great. Though I do fully appreciate keeping these percentages and inner workings "under your hat"

In my scenario, it was a defence, with all the V hexes controlled by the Human, thus, I assume, the AI was reacting to item 3 in your list.
So you did not take note of the big box in the scenario editor section of the manual with the title PLEASE NOTE then?, in particular the sentence begining "In a delay or defence scenario.."

Cheers
Andy
Just to clarify. The scenario is a Human Defend against an AI assault. All the Victory hexes are placed (including the ones set to 0 value not used, located under used ones) and are set to the nationality of the defending side, in this case human UK. From "big box in the manual
"...In a delay or defence scenario, you should ensure that all the victory hexes are set to the delay or defend player's nationality. ...", which I have done. I assume that as all the V hexes are controlled, the AI will go to point 3 on the list, that is "..3]if >=90% of the objectives are enemy held/neutral, the AI will attack with about 45-50% of the formations per turn"

Hope I`m not getting totally confused now...or confusing anyone else for that matter???
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  #7  
Old July 25th, 2005, 07:25 AM
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Default Re: AI \"reaction\" question

Quote:
dita said:
Quote:
Mobhack said:
Quote:
dita said:
Thanks for the rpley Don.

Giving the option to the player to change the "holding" of AI units would be great. Though I do fully appreciate keeping these percentages and inner workings "under your hat"

In my scenario, it was a defence, with all the V hexes controlled by the Human, thus, I assume, the AI was reacting to item 3 in your list.
So you did not take note of the big box in the scenario editor section of the manual with the title PLEASE NOTE then?, in particular the sentence begining "In a delay or defence scenario.."

Cheers
Andy
Just to clarify. The scenario is a Human Defend against an AI assault. All the Victory hexes are placed (including the ones set to 0 value not used, located under used ones) and are set to the nationality of the defending side, in this case human UK. From "big box in the manual
"...In a delay or defence scenario, you should ensure that all the victory hexes are set to the delay or defend player's nationality. ...", which I have done. I assume that as all the V hexes are controlled, the AI will go to point 3 on the list, that is "..3]if >=90% of the objectives are enemy held/neutral, the AI will attack with about 45-50% of the formations per turn"

Hope I`m not getting totally confused now...or confusing anyone else for that matter???
Ah! - me was confused - Had thought the AI was defending.

Andy
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