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September 10th, 2001, 09:28 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: BUG:Quick supplies from fighters
this could be toned down by reducing the supply storage and useage of fighters, so its not as handy. if it was hard to get a benefit from it, people would probably just build solar collectors instead.
also, if you take a construction ship with you, you can just plop down empty bases to fleet with, and they give you endless supply.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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(with apologies to H.P.L.)
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September 10th, 2001, 10:02 PM
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Captain
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Re: BUG:Quick supplies from fighters
Wow, that's clever! Take note, all you futurists out there -- it'll be a LONG time before an AI thinks of something like that.
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September 11th, 2001, 02:10 PM
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Private
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Re: BUG:Quick supplies from fighters
IMO the spirit of the game is that Supply Depots and Quantum reactors generate unlimited supplies, solar collectors and emergency supply pods generate limited supplies and that's it. Any other way to generate supplies is a bug and needs to be fixed.
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September 11th, 2001, 06:43 PM
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Lieutenant General
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Re: BUG:Quick supplies from fighters
quote: Originally posted by john:
IMO the spirit of the game is that Supply Depots and Quantum reactors generate unlimited supplies, solar collectors and emergency supply pods generate limited supplies and that's it. Any other way to generate supplies is a bug and needs to be fixed.
i agree.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 12th, 2001, 05:19 PM
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Captain
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Re: BUG:Quick supplies from fighters
Well, obviously you've discovered a bug. But it makes me think: in the old days, cavalry were often used as foragers to keep an army supplied in the field. Of course, this didn't make the locals feel very welcoming. In fact, from the peasants' point of view, one of the scourges of war was that NO armies were friendly.
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September 12th, 2001, 08:05 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: BUG:Quick supplies from fighters
The fighter/carrier fix suggested below is a good idea. As for bases, IMO, they should not have unlimited supplies, but rather be given a built-in supply storage and solar generation ability of 5000/500 or so.
This could be done now, and would only mess up the player stats and AI designs.
Just:
1) Change the vehicle type of "bases" to "ships"
2) (optional) add built-in supply storage
3) Tweak all AIs to use ship hulls versus base hulls properly. This may require adjusting the size of the bases so they are different from any ship hull, and could be a lot of AI design_creation work.
4) Suggest to players that they include extra supply bays and solar panels on all defense bases.
For Humans-only games, this could be modded in 5 minutes.
For humans only, another trick you could use is to remove resupply facilities and quantum reactors, forcing the construction of SolarPowerStations, and essentially adding another resource to the game.
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September 13th, 2001, 09:04 AM
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General
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Join Date: Mar 2001
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Re: BUG:Quick supplies from fighters
Good idea, but how would you keep human players from putting engines on these hulls?
Could you put a negative bonus movement on, to negate any engines?
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