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  #1  
Old July 23rd, 2005, 08:37 PM
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Default Re: Star Control Mod

The Star Control ships were all unbalanced. Just balance the costs.
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Old July 25th, 2005, 05:20 PM
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Default Re: Star Control Mod

I thought of a way to balance fast ships... make engines use lots of supplies like in Eclipse Mod - that way, they might be fast, but they won't go far! (The bigger ships usually tend to be slower so they'll have more room for extra supply bays.)
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Old July 26th, 2005, 12:02 AM
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Default Re: Star Control Mod

I <3 Star Control.

That said the Star Control ships were also balanced for "tactical" combat. Even the happy-go-lucky Pkunk would wail in pain at seeing how the SE4 AI would handle their swift, thin-skinned, yet deadly ships in strategic combat.
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Old July 26th, 2005, 12:39 AM
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Default Re: Star Control Mod

Hehehe...
It isn't possible to set an AI's default strategies for its designs in the design creation file, is it? I never got into AI modding...
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Old July 26th, 2005, 01:34 AM
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Default Re: Star Control Mod

Really? I could never manage to kill anything with the human ships.

The missile were slow, didn't shoot very fast, the PDS was also slow, the ship was slow...Everything it had, at least one other ship had better.
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Old July 26th, 2005, 02:19 AM
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Default Re: Star Control Mod

Quote:
narf poit chez BOOM said:
Really? I could never manage to kill anything with the human ships.

The missile were slow, didn't shoot very fast, the PDS was also slow, the ship was slow...Everything it had, at least one other ship had better.
I don't think anything could match the earth cruiser for long range guided weaponry. It was my tool of choice for taking on Druuge ships, and could slaughter Vux by the score.

Now for something really hopeless, try the Shofixti Scout. Almost completely useless except for its self destruct, which *might* take your enemy with you if you're lucky and the other guy lets you get close enough to use it. The only redeeming aspect of that ship is its cost, which matters very little when you have an easy to reach cap on the number of ships you can have.
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Old July 26th, 2005, 02:22 AM
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Default Re: Star Control Mod

Vux? Those the ones with cloaking? Those were the hardest. Whatever I threw at them, they would fry with that flame-thrower.
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Old July 26th, 2005, 01:34 AM
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Default Re: Star Control Mod

E. Coli, take a gander at Default_AI_DesignCreation.txt. It is the 4th row of each design type.
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