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July 23rd, 2005, 08:37 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Star Control Mod
The Star Control ships were all unbalanced. Just balance the costs.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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July 25th, 2005, 05:20 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Star Control Mod
I thought of a way to balance fast ships... make engines use lots of supplies like in Eclipse Mod - that way, they might be fast, but they won't go far!  (The bigger ships usually tend to be slower so they'll have more room for extra supply bays.)
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July 26th, 2005, 12:02 AM
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Sergeant
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Re: Star Control Mod
I <3 Star Control.
That said the Star Control ships were also balanced for "tactical" combat. Even the happy-go-lucky Pkunk would wail in pain at seeing how the SE4 AI would handle their swift, thin-skinned, yet deadly ships in strategic combat.
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July 26th, 2005, 12:39 AM
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General
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Join Date: Apr 2001
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Re: Star Control Mod
Hehehe... 
It isn't possible to set an AI's default strategies for its designs in the design creation file, is it? I never got into AI modding... 
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July 26th, 2005, 01:34 AM
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Shrapnel Fanatic
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Re: Star Control Mod
Really? I could never manage to kill anything with the human ships.
The missile were slow, didn't shoot very fast, the PDS was also slow, the ship was slow...Everything it had, at least one other ship had better.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 26th, 2005, 02:19 AM
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Major
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Re: Star Control Mod
Quote:
narf poit chez BOOM said:
Really? I could never manage to kill anything with the human ships.
The missile were slow, didn't shoot very fast, the PDS was also slow, the ship was slow...Everything it had, at least one other ship had better.
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I don't think anything could match the earth cruiser for long range guided weaponry. It was my tool of choice for taking on Druuge ships, and could slaughter Vux by the score.
Now for something really hopeless, try the Shofixti Scout. Almost completely useless except for its self destruct, which *might* take your enemy with you if you're lucky and the other guy lets you get close enough to use it. The only redeeming aspect of that ship is its cost, which matters very little when you have an easy to reach cap on the number of ships you can have.
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July 26th, 2005, 02:22 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Star Control Mod
Vux? Those the ones with cloaking? Those were the hardest. Whatever I threw at them, they would fry with that flame-thrower.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 26th, 2005, 01:34 AM
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Shrapnel Fanatic
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Re: Star Control Mod
E. Coli, take a gander at Default_AI_DesignCreation.txt. It is the 4th row of each design type.
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