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View Poll Results: Situation1: Would you still play to win with all force?
Y: The thrill is in the kill and there are always more opponents to be found on the internet anyway. 1 3.85%
Y: Stop bragging, keep playing and keep proving your capabilities! 1 3.85%
N: Playing the game is the fun! The short instant of winning is just a gas. 4 15.38%
Y: Playing the game is the fun! The short instant of winning is just a gas. So if they
do not understand this, then there is no point in playing with them anyway.
4 15.38%
Y: Willingly loosing would be the same as betraying your friends. After all, they expect you to give your best! 3 11.54%
N: Allowing your friends to enjoy winning Dom2 is a noble cause. 1 3.85%
Y: Allowing your friends to enjoy winning Dom2 is a noble cause, but you are bad at keeping secrets. They will believe you that you could have won,
so in the end they will feel betrayed by you, which is worse.
2 7.69%
Y: Allowing your friends to enjoy winning Dom2 is a noble cause, but you are bad at keeping secrets. They will not believe that you could have won, so in the end they will scorn you for being a boasting liar that
cannot stand loosing.
0 0%
N: None of the above matters, but building up all those lovely toy armies took so much time that it would be shame not see them in action until all but the last tin soldier has fallen. So prolong the game as long as you can! 2 7.69%
?: I would discuss matters with them openly. They would have to agree to my superiority over them and we would negotiate
some sacrifices of my forces and continue play on even terms.
5 19.23%
?: Like the one above, but I would still win in the end... 1 3.85%
?: Other. See my individual post. 2 7.69%
?: Who cares? I am here to discuss strategy games and not for answering your bloody questions of moral! 0 0%
Voters: 26. You may not vote on this poll

 
 
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  #14  
Old July 24th, 2005, 08:35 AM

Leslie Leslie is offline
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Default Re: Loosing on purpose: morally justifiable?

If a person is a "total novice" I tend to overly state every permutation of potential action during training games.

I never play a person as an equal, when it is clear they ain't.

For me, well, when I am new to a game, I EXPECT the first few games to be short and not important to finish fully. If I make a serious flub, I expect to be allowed to concede the game, learn from the error and move on to the next try.

I tend to avoid "lenthy" games with people that really don't understand the game ie I will NOT set up The Longest Day, just to watch a player completely ruin their turn 1, only because they didn't have a clue what they were doing. It takes altogether to much effort to set that game up, only to have the effort wasted in under 15 minutes.
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