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  #1  
Old July 25th, 2005, 03:49 AM

Lars_Remmen Lars_Remmen is offline
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Default Re: A helo / atgm bug

The reaction fire at ATGM launching units during missile fligt is already in the game. In fact this thread is about a bug when the reactio fire occurs.

I have encountered the bug as well. May 2005 West Germany v. France. My PAH-2 Tiger UHT with HOT3 missiles fired at an AMX-10P. Reaction fire occured, the AMX-10P was killed and my Tiger still had 4 HOT3 missiles. I have a save if Don or Andy are interested.

Regards,

Lars
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Old July 25th, 2005, 07:20 AM
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Mobhack Mobhack is offline
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Default Re: A helo / atgm bug

Quote:
Lars_Remmen said:
The reaction fire at ATGM launching units during missile fligt is already in the game. In fact this thread is about a bug when the reactio fire occurs.

I have encountered the bug as well. May 2005 West Germany v. France. My PAH-2 Tiger UHT with HOT3 missiles fired at an AMX-10P. Reaction fire occured, the AMX-10P was killed and my Tiger still had 4 HOT3 missiles. I have a save if Don or Andy are interested.

Regards,

Lars
Before or after the shot was taken? - if after, then not very useful really. Probably best debugged with a simple test scenario. What actually reaction-fired at the helo?

Cheers
Andy
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Old July 31st, 2005, 10:05 PM

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Default Re: A helo / atgm bug

I've now experienced this numerous times using USMC circa 2005. I will order the AH-64 (TOW 2-B variety) to take a shot at an APC or tank, but before the TOW takes off, the OPFOR gets an oppty shot. Then my heli fires its TOW and the FFARs, then at end of cycle, my heli is fully loaded and ready to go (i.e. 6-2-6-6 again).
I also have noticed that during my heli firing its cycle, I will hear some other gun sound being played simultaneously (sounds like an AC or AGL).
Hope that helps ...
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Old August 5th, 2005, 01:05 PM
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Default Re: A helo / atgm bug

If you can provide me with a save game that shows this it would be appreciated

Don
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