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Old July 25th, 2005, 02:39 PM

Weasel Weasel is offline
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Default Re: winMBT low percentile hits

Sorry, but I disagree with you on this one. I am convinced that it is messed up coding in the game from the DOS version and it still exists in winMBT. Here is another lovely prime example that just happened about 5 minutes ago:

BMP 1 that has not moved in 4 turns fire at an immobilized LUCHS. Main gun 33%, MISSED. Missile 34% chance MISSED. MG 45% MISSED (why such low %, especially with the missile?). LUCHS returns fire 25% KILLS (1 shot 1 kill). Move in a ZSU 23-4 to take him out; 34% chance MISSED, LUCHS returns fire 24% KILLS (2 shots, 2 kills). Move in another ZSU 23-4 SAME RESULTS (3 shots, 3 kills). Then move another BMP down a road and come across a partial (3 men routed) sqd. BMP stops from 100 yards and opens fire, NO EFFECT. Routed sqd (22% chance) turn into supermen and kill the BMP. Move up a T62 AND THE SAME RESULTS! So in one turn I lost 6 vehicles all to 1 shot 1 kill with no % above 25% (explain that?). I was so frustrated and afraid to move that I didn't even finish my turn, I just ended it and sent it back to my opponent.

In my opinion this is a real flaw in the MBT series, and not matter how you explain it, it just doesn't make sense.
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