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  #11  
Old July 26th, 2005, 06:27 PM
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Default Re: PBW basics

Yes, it is definately more challenging.

After playing enough single player, you can predict what an AI will do. They also tend to develope more slowly than a human player will.
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  #12  
Old July 27th, 2005, 12:01 AM

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Default Re: PBW basics

Heh, I was up to 13 games at one point early this year...
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #13  
Old July 27th, 2005, 11:16 AM
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Default Re: PBW basics

Thanks for all the GREAT input! You guys are really great and I look forward to getting into a PBW game!
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  #14  
Old August 1st, 2005, 01:37 AM
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Default Re: PBW basics

In solo games, I am a big fan of single planet starts. Most times in PBW, especally if it is a multi-opponent game, I prefer multi-planet starts. This does help get the game started running faster and helps prevent you from getting knocked out right away due to a bad start or something. Multi planet will change the tech choices a bit that you take because 10 homeworlds can pump out a lot of research. Things will come faster for both you and your opponents.
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  #15  
Old August 1st, 2005, 03:03 AM
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Default Re: PBW basics

I would defintely suggest you get your feet wet now in SEIV...to get an idea of how things are done and such...I'm sure they will be very similar when SEV comes out...

Kana
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  #16  
Old August 4th, 2005, 01:24 PM

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Default Re: PBW basics

I've done it, I've gone over to the DARK SIDE! I've joined my very first PBW games.

Something I didn't see in the FAQ I'm curious about: I assume that you have to upload to your computer the shipsets used in the game in addition to the games mod files, but the shipsets are not specifically mentioned in the FAQ.

You do have to load them, right?

Do most people make a new folder for each game to store the particualr mod plus the individual shipsets in use? what's the best way to organize for multiple games?
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  #17  
Old August 4th, 2005, 01:36 PM
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Default Re: PBW basics

Each mod goes in its own folder. Use the path.txt to switch between them.

Downloaded shipsets should all go in the SE4\Pictures\Races folder, so that you only need to download them once, and they can then show up in any mod.

If you DONT download the shipset, the game will pick a random shipset to use instead. No crashing, but you may get confused when your enemy appears with the Ukra-tal shipset one turn, and the Amonkrie shipset on the next turn.
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  #18  
Old August 4th, 2005, 01:37 PM
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Default Re: PBW basics

You don't have to download the shipsets other players are using if you don't want to. The only difference is that their race will be replaced by one of the ones you already have each turn. So, the images used with that race will randomally switch between turns.

When downloading, it's best just to unzip the race to the default pictures\race directory. When using a mod, if the shipset is not found in the mod directory it will just look in the default directory.
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  #19  
Old August 6th, 2005, 01:16 PM
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Default Re: PBW basics

OK! I've joined "Star Trek : Quadrants of Conflict 2" and have questions. Do I need to create a new password or will I recieve the old one from Atrocities? Is there a reason for all the different components for engines construction (Warp Core, Nacelles)? I don't have any diluthium crystals, will I need one?
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  #20  
Old August 6th, 2005, 01:47 PM
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Default Re: PBW basics

When you are approved to join the game, PBW will send you an email with the previous player's password. Depending on whether the player entered it correctly and kept it updated on PBW any time he changed it in game, it may or may not be correct. If the password emailed to you doesn't work, you will have to let the game host know to run the turn manually and reset your empire's password. The new password will be a randomly generated number, but you can change it once you get the next turn.

The warp cores and nacelles are specific to the Star Trek Mod, which I have not played. My understanding from reading the forums is that the nacelles provide standard movement points (and maybe some bonus) and determine supply usage for movement, while the warp core provides the bulk of a ship's actual speed through bonus movement points and has most of the supply storage, and maybe some supply generation.
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