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July 27th, 2005, 09:32 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Carrier Battles Mod
Golden Opportunity!
We have had a slot open up in the CarrierBattles #6 game due to real life issues.
The empire is solidly in *FIRST PLACE*, with the most ships, the most units, and an empire almost twice the size of the other players.
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August 2nd, 2005, 06:52 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
Last chance to take over a 1st place empire!
Carrier Battles #6 on PBW!
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August 2nd, 2005, 07:23 PM
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Corporal
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Join Date: Aug 2001
Location: Germany
Posts: 84
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Re: Carrier Battles Mod
I m interested but never played the CB Mod - make it sense?
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Greetings
Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
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August 2nd, 2005, 07:45 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
There is a lot to learn; I made the mod basically from scratch.
Perhaps you could join the CBmod newbie game as well as taking over in CB#6...
As one of the old school players, I'd say if you read over the "important!readme.txt" file  , use the simulator a lot, and email me with any questions, you should do just fine.
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August 2nd, 2005, 07:56 PM
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Corporal
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Join Date: Aug 2001
Location: Germany
Posts: 84
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Re: Carrier Battles Mod
Ok, I'm in ... but I ve get an error message while taking over the empire:
Error: 500
Location: /GamePlayer
Internal Servlet Error:
java.lang.IllegalArgumentException: Null filename to Game.load?
at cc.dpf.pbw.seiv.Game.load(Game.java:508)
at cc.dpf.pbw.servlet.seiv.GamePlayer.processRequest( GamePlayer.java:276)
at cc.dpf.pbw.servlet.seiv.GamePlayer.doGet(GamePlaye r.java:339)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:740)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:853)
at org.apache.tomcat.core.ServletWrapper.doService(Se rvletWrapper.java:405)
at org.apache.tomcat.core.Handler.service(Handler.jav a:287)
at org.apache.tomcat.core.ServletWrapper.service(Serv letWrapper.java:372)
at org.apache.tomcat.core.ContextManager.internalServ ice(ContextManager.java:797)
at org.apache.tomcat.core.ContextManager.service(Cont extManager.java:743)
at org.apache.tomcat.service.connector.Ajp13Connectio nHandler.processConnection(Ajp13ConnectionHandler. java:160)
at org.apache.tomcat.service.TcpWorkerThread.runIt(Po olTcpEndpoint.java:416)
at org.apache.tomcat.util.ThreadPool$ControlRunnable. run(ThreadPool.java:501)
at java.lang.Thread.run(Thread.java:484)
Any ideas?
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Greetings
Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
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August 2nd, 2005, 08:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Carrier Battles Mod
Use the "text" mode of PBW to join games. PBW was only coded for Internet Exploder bugs, so it has features that do not work well in standards-compliant browsers. The "graphics" mode tends to have more issues than the "text" mode. The problems are mostly involved with the functions that control players joining and leaving games.
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August 2nd, 2005, 08:04 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Carrier Battles Mod
I have just kicked myself from the newbie game so you can take over that spot too.
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