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July 29th, 2005, 03:08 PM
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Corporal
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Join Date: Jul 2005
Posts: 100
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Re: Generated Campaign US vs Iraq
This appears to be a problem with the game code but noone is going to look at it? The problem should be corrected, not necessarily soon.
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July 29th, 2005, 04:07 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Thanked 5 Times in 5 Posts
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Re: Generated Campaign US vs Iraq
Hi,
From the FAQ of the game guide:
Quote:
In a campaign core, you can have 200 units now.
Once you reach either limit, you cannot buy any more units, even if you have a lot of surplus points. The formation limit means that it is best to buy in reasonable sized platoons of 4 or 5, not sections of 1 or 2.
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As far the value of your force the setting limit for a game is 50K, IMO it is better to maintain a force under the 64K, but Andy or Don will assist you better on this.
As soon as possible, I will look your files.
cheers,
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July 30th, 2005, 02:38 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
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Re: Generated Campaign US vs Iraq
Quote:
Starmyth said:
This appears to be a problem with the game code but noone is going to look at it? The problem should be corrected, not necessarily soon.
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It is on my to-do list. Are these custom OOBS included in the attachment?
Cheers
Andy
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July 30th, 2005, 02:40 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Generated Campaign US vs Iraq
OK - saw your other post on that issue
Andy
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July 30th, 2005, 04:05 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,997
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Re: Generated Campaign US vs Iraq
Quote:
Mobhack said:
OK - saw your other post on that issue
Andy
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This issue appears fixed now - It was an indexing problem on the upgrades screen.
Cheers
Andy
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July 31st, 2005, 01:05 AM
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Corporal
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Join Date: Jul 2005
Posts: 100
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Re: Generated Campaign US vs Iraq
Kewl. ty ty ty ty
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