Re: Combat simulator and racial combat modifiers
Cultural and racial combat modifiers are never shown anywhere except in the actual to-hit chance, which you can see in tactical combat if you turn on the option for it. Once you have the to-hit chance at a particular range, you can reverse-engineer the calculation to arrive at the racial modifiers. I have used this in a PBW game to determine that an enemy's "Impressive" aggressiveness and defensiveness were actually quite a bit higher than the minimum for that label - 117% and 119% in that particular case.
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