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August 1st, 2005, 01:20 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires - Ver 0.20 Coming Soon!
Quote:
Renegade 13 said:
Those of us in the PBW SFE test games need to apply this patch, correct? But only after PBW is back up and the current turn has processed?
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Yep. I just finished posting that in our game thread too. 
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August 13th, 2005, 02:42 PM
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National Security Advisor
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Re: Space Food Empires - Ver 0.20 Coming Soon!
There's a new patch available for Space Food Empires. The patch will update the mod to version 0.22 and makes a few important changes to reactor and engine costs, plus a few other fixes. It also adds a new systemnames.txt file with more foody names.
You can find it in the downloads section at the Space Food Empires site:
http://sfe.captainkwok.net/home.php
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August 13th, 2005, 07:15 PM
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Major General
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Re: Space Food Empires - Ver 0.20 Coming Soon!
Do you have a pepper grinder yet?
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August 13th, 2005, 11:24 PM
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National Security Advisor
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Re: Space Food Empires
Quote:
NullAshton said:
Do you have a pepper grinder yet?
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Why don't you download the mod and check? 
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August 29th, 2005, 11:51 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: Space Food Empires
Greetings!
Just a little progress update for the mod. I've been working on the next patch (0.23) which is focusing on making improvements to the AI so that players can have a more enjoyable time with solo play. I'm hoping to get this patch out during the Labour Day weekend.
If you've tried the mod, feel free to post comments/suggestions here or in the SE.net Space Food Empires forum. That way I can address additional issues.
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September 6th, 2005, 11:00 AM
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National Security Advisor
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Location: Toronto, Canada
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Re: Space Food Empires
Greetings!
I'm running a bit late with the next patch which I had originally intended to get out yesterday. Although I've got the AI using planets more effectively in addition to building units and ships, the main delay is establishing the specific research and design files for each race. It's not all that difficult, but it is time consuming as I can't just copy and paste without some significant editing.
On a second note, as mentioned elsewhere, the 'pollution' effect using negative values for the planet conditions ability does not work. However, I think I will continue to keep the unhappiness aspect from industrial facilities in the mod. Right now, the AI doesn't do all that well with it as I have set up the facility queues with happiness facilities to be built after every 5 industrial ones - but it turns out the planets are rioting beforehand! Anyhow, I'll make a few minor tweaks to the happiness files and facility queues to fix it. I really wish you could have happiness increments in decimals rather than just whole integers. There's at least one game coming out that does that...
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September 6th, 2005, 12:47 PM
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General
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Join Date: Apr 2001
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Re: Space Food Empires
Quote:
Captain Kwok said:
I really wish you could have happiness increments in decimals rather than just whole integers. There's at least one game coming out that does that...
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Is that a hint about SE4 Deluxe, or SE5, or some other game? 
__________________
The Ed draws near! What dost thou deaux?
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September 6th, 2005, 01:47 PM
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Shrapnel Fanatic
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Re: Space Food Empires
Captain Kwok said:
On a second note, as mentioned elsewhere, the 'pollution' effect using negative values for the planet conditions ability does not work.
It does still work, just not quite as intended. It does not lower conditions values any, but it does make it harder to improve them.
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February 1st, 2006, 04:11 AM
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Captain
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Re: Space Food Empires - Ver 0.20 Coming Soon!
The Fruit Explorer look alot like...
http://www.starfleet-museum.org/amarillo.htm
But that's ok...All the sketches look great...a cartoony feel is what I envision...and I think it's really great, and it's going to be a wonderful mod for SEV.
Kana
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February 1st, 2006, 04:22 AM
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National Security Advisor
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Re: Space Food Empires
You'll notice a lot of 'subtle' Star Trek design motifs in the ships - much of the original concept was based on a Food Trek thing, in which the lore of the Space Food universe was established.
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