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  #1  
Old August 2nd, 2005, 08:50 AM
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Default Re: Sample of MultipleChoiceSupportAssets & Secondary

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Pyros said:

In other words, every decision of the player may/should trigger/alter several parameters/options/features

How much of this should be laid out in plain text for the player, or should he be needed to read between the lines?
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Old August 2nd, 2005, 10:30 AM
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Default Re: Sample of MultipleChoiceSupportAssets & Secondary

This is something for each scenario designer to decide...
For instance, I like to see in the map as much clues as it is possible...
Other players, don't like this and prefer to read in the scenario text all the scenario description.

IMO, any (real) battle commander will make notes on the map!

In other words, you have the last word!

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Pyros
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