.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old August 6th, 2005, 01:35 PM

scJazz scJazz is offline
Sergeant
 
Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
scJazz is on a distinguished road
Default Re: AP warhead on missiles

Straight forward physics would indicate that EFP/SEFOP/SFF rounds resemble AP rounds in terms of similar effects. An armor piercing round generally is thin, long, and heavy (DU Sabot being the extreme case). Often the round is jacketed. Damage is caused by the release of kinetic energy with the straight forward Energy = Mass x Velocity (Squared???).

An EFP round is designed to overcome the issues with its light weight by having a really insane velocity as compared to a normal AP round. EFP rounds have an effective "muzzle velocity" of 6000 to 8000 meters per second. A quick Google is giving values of around 1500 m/s as the muzzle velocity on an M1A2 120mm smoothbore. In addition since an EFP rounds "muzzle velocity" occurs within meters of the target it doesn't suffer from reduced armor penetration at greater ranges.

Given all of this EFP rounds are similar to HEAT in that their effectiveness does not decrease at range.

They are similar to AP in that damage is caused by kinetic energy and hence is uneffected by ERA.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.