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  #1  
Old August 7th, 2005, 06:37 PM
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Default Re: SE V Video on 3dGamers

Hey guys, thats not really SE V! Its a copy cat game made to lure you into a trap where they steal your soul by sucking you into an ultra real universe of 4x gaming. Your lifes will forever be changed if you watch this, like a boats of old lured to there deaths on the rocks of some fabeled island.
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  #2  
Old August 7th, 2005, 06:45 PM

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Default Re: SE V Video on 3dGamers

Wondering, will there be beam weapons?
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  #3  
Old August 7th, 2005, 07:12 PM
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Default Re: SE V Video on 3dGamers

Wow, Malfador's really got the media blitz on...

Ah, good, I was afraid that was going to be a WMV, one of those horrid proprietary video formats

Now, on to the roasting - errm, review!

Aw, crap, there's just too much to see that I don't know what to say!!! Except for maybe, why is the ground combat turn-based, not real-time like the space combat? (Oh well, Titans of Steel was fun ) And (no offense to the artists, really!) why does the music sound like something ripped from UT2k4? (Honest, I DO like UT2k4's music, but there's that nagging suspicion! )

Oh yeah, I do have other comments... for instance, I like how fleets have attack AND defense strategies like in SE3, and I like the return of the right-click menus (gives that RMB something to do, in addition to freeing up screen real estate ) and love how the scan-range hexes update as your ships move (those silly people at Gamespot thought they were ZOC hexes )

OMG... did I just see the bolts fired by a Jraenar ship hit a CueCappa base and cause its rotation to alter in a REALISTIC way as it blew up???

Errm... did I just see projectile weapons CURVE? Tell me those were seekers... Maybe projectile weapons should just be removed entirely or limited to EXTREMELY short range?

Oh yes, and if this thing doesn't run on WINE, well then, I am DEFINITELY deleting Linux and switching back to windows!!!!!!

(It just gets better every day! )
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Old August 7th, 2005, 07:20 PM

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Default Re: SE V Video on 3dGamers

Quote:
Ed Kolis said:

Errm... did I just see projectile weapons CURVE? Tell me those were seekers... Maybe projectile weapons should just be removed entirely or limited to EXTREMELY short range?
You what? Get a lump of steel, a railgun and a target. Set them up in space- load the lump into the railgun and put the target at a relatively immobile position somewhere at the other end of the galaxy. Fire the lump at the target and you will find, a couple of billion years later, that it will impact the target with exactly the same force as it left the railgun with. Assuming that there's nothing else in the way, kinetic energy (projectile) weapons have an infinite range in space.

However, it is far harder to make a perfectly accurate KE weapon than a perfectly accurate beam weapon. Which implies you'd have a hell of a job hitting the target from that far away.

Nevermind.
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Old August 7th, 2005, 08:45 PM

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Default Re: SE V Video on 3dGamers

Quote:
Ed Kolis said:

OMG... did I just see the bolts fired by a Jraenar ship hit a CueCappa base and cause its rotation to alter in a REALISTIC way as it blew up???

That looked like the standard Starfury-style death to me..
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  #6  
Old August 7th, 2005, 09:57 PM
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Default Re: SE V Video on 3dGamers

It looked like there were a lot of explosions being caused by non-visible projectiles (at least non-visible int he video). Perhaps the visible projectiles were actually missiles?
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Old August 7th, 2005, 11:42 PM

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Default Re: SE V Video on 3dGamers

ok, this has been buggin me for awhile since I saw that first screenie with the big sun, will there be sphereworlds and what will they look like, or ring worlds for that matter.
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  #8  
Old August 8th, 2005, 07:14 AM
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Default Re: SE V Video on 3dGamers

I thought the Australian mirror would be quicker, but it kept pausing and then a third of the way through it asked for a password (granted I was using my download program to restart it when it stopped). Just some information for other Australians.

The video is quite informative, however I have a question, when it shows the system maps there are sections on the outer fringes that are red. Later on you see shared systems with the areas around each races planets in a different colour, but does the red mean you can't scan that area?. Would be interesting to sneak a ship into an enemy system to spy.
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  #9  
Old August 8th, 2005, 02:00 PM
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Default Re: SE V Video on 3dGamers

Quote:
TheDeadlyShoe said:
It looked like there were a lot of explosions being caused by non-visible projectiles (at least non-visible int he video). Perhaps the visible projectiles were actually missiles?
That would be due to the massively lossy compression in the video.

You're basically looking at the game through the bottom of a beer bottle.
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  #10  
Old August 8th, 2005, 02:58 PM
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Default Re: SE V Video on 3dGamers

Have to wait untill the sun isn't shining through the blinds to give a proper review.
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