.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old August 8th, 2005, 04:37 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Astral Magic worthless??

Items don't count for magic duels, only native talent does. At least if I correctly remember what the devs said. Empowerment increases native talent, so that's about that. I don't know if MR boosts affect it, in which case a starshine skullcap is desirable in any event.

Edi
Reply With Quote
  #12  
Old August 8th, 2005, 05:49 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Astral Magic worthless??

I'm also quite certain loading a bunch of items for astral bonus will not make any difference for improving a mind duel.
__________________
There can be only one.
Reply With Quote
  #13  
Old August 8th, 2005, 06:04 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Astral Magic worthless??

Also, as a historical note, at one time Mind Duel was greatly feared because it seemed that with even slightly higher Astral level, the attacking mage would never lose. Then it was found out that it was a bug, and that the offender (the mage casting Mind Duel) always won! Of course, Mind Duel has since been corrected, but it isn't as frightening as it used to be. There is risk in it, now.

As I understand it, Witch Hunters aren't in danger from Arch Theurgs and other powerful but expensive Astral mages, but from the cheap ones. Shamans of C'tis, Seithkona of Utgård, even Vaetti of Iron Woods are cheap enough to use in killing Witch Hunters and even Grand Masters, as their spells could cause much havoc on more important units.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.