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August 10th, 2005, 03:26 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,618
Thanks: 4,062
Thanked 5,818 Times in 2,870 Posts
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Re: What Changes in the CD Version
Quote:
JaM said:
<SNIP>
I know i posted it before,but never got an answer, is possible to make upgrade in generated campaign same as in user made campaign? It is too lenghty to upgrade big core unit,(for every unit open upgrade screen, change and close, in user generated campaign i can click at next unit in side list to upgrade it)
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This has now been corrected and will be issued with the patch so that both campaign types have active menus on the right side that will allow you to upgrade the Generated campaign in the same way as the User Campaign.
Don
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August 10th, 2005, 03:32 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Thanked 5,818 Times in 2,870 Posts
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Re: What Changes in the CD Version
Here is the list of the additional changes since the last list I posted here. I will be starting another thread for info on the patch sometime this week that will put it all together
39) Updated South African AI Picklist
40) There was a bug that was preventing units from clearing mines after a save. FIXED
41)Thermal imaging sights ( TI ) will now have some LOS blocked by a fire hex (usually 2 or more fire hexes are needed for significant LOS degradation), and heavy smoke reduces LOS penetration very slightly, causing some "shadows". usually 5-6 hexes of freshly laid (full) smoke is needed to reduce TI penetration level slightly. Fire and smoke hexes do NOT reduce radar AA Fire Control LOS against aerial targets.
42) There was a difference between the way User Campaigns and Generated Campaigns allowed you to change ( upgrade ) units . This has now been standardized for both campaign types. The Unit list menu is now an "active" menu for both campaign types allowing you to select units to change from there
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August 13th, 2005, 05:43 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
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Thanked 8 Times in 7 Posts
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Re: What Changes in the CD Version
Quote:
DRG said:
<SNIP>
40) There was a bug that was preventing engineers and engineer vehicles from clearing mines after a save. FIXED
<SNIP>
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AFAIK this bug affected non-engineer types as well (RIFLE SECTION, etc).
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August 14th, 2005, 12:29 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,618
Thanks: 4,062
Thanked 5,818 Times in 2,870 Posts
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Re: What Changes in the CD Version
Yes, I will change the wording
Don
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