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September 14th, 2001, 04:48 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: trek tech
How are you planning to set up the propulsion system?
You might consider including my FTL propulsion map, for the subtle effects. (Can FTL around the edge of a system to get to the other side quickly, can cruise around space without stopping in any one system, wormhole blockades can by bypassed by taking the straight-line path at FTL speeds)
As long as your mod keeps a ship's maximum movement speed to reasonable values, it should work quite nicely.
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-< Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
[This message has been edited by suicide_junkie (edited 14 September 2001).]
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September 14th, 2001, 11:19 AM
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Private
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Join Date: Mar 2001
Location: Chandler, AZ
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Re: trek tech
Propulsion will be a quasi Newtonian set up. My thinking is that warp engines give good speed at a fairly light weight, so I’ve sized the warp coil at 5kt. Obviously the bigger the ship, the more coils it will need.
This works rather well with my growing custom shipset/vehicle size.txt that has the right ships at the semi correct relative tonnages, eg Akira class is about 3,055,000 tons IIRC so that goes to 3055kt in game. I can still make it go fast as it should as per the trek universe, and it has room for all the offensive, defensive, and other goodies such as medical bays, security teams, engineering teams (repair one component), bussard ram scoops (supply generation), and advanced sensor arrays. This of course can go up, but I think any more than 5kt, and it will make the smaller ship classes less effective in mid/late game with all the extras available.
I’ll take a look at your map and see how it combines with this system. It might be a while though since I never have time to play anymore, and when I do, I tend mod instead. I’m just ending the planning phase now, so once I get a good base set done, would you mind looking it over to check for balance issues?
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September 14th, 2001, 03:22 PM
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Second Lieutenant
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Join Date: Sep 2001
Location: Vancouver WA
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Re: trek tech
I don't really know much about this game, but I do know that Will (Atrocities) has collected and compiled some of that Trek Tech stuff that others have made, and combined it together.
I have never up loaded a file before, so I hope this is the correct one.
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September 14th, 2001, 05:22 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: trek tech
Thanks for that file Ray I’m sure it will be useful for people working in the trek mod.
Maybe there are a few more files that can be necessary, but there’s no urgency.
I hope Will is getting better.
To the modders,
Please try to keep things balanced to standard SE4 comps.
That’s what I tried to do in my SW mod. Please don’t start a SW vs ST discussion because we already know no one will be able to convince the other that tech in one is better than in the other. All I can say is, both will have advantages and disadvantages, so let’s try to make things balanced with standard SE4.
Of course that some weapons and components can be slightly better than normal weapons/component.
But for example in Atrocities’ file there is a weapon (Transphasic Torpedoes) with a damage rating of 10, normal damage to ships/planets and range 19.
In standard comps, shield accelerators, have a rating of 9, but are shields only, best rating normal damage weapons are ripper beams with 2.5, but they have a very short range (3) to compensate.
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September 14th, 2001, 06:46 PM
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Corporal
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Join Date: Jan 2001
Location: Riverside,Ca,USA
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Re: trek tech
Modders may find Spacedock(ship construction book), Ship Manual Vol 1, and the Dominion War Sourcebook useful. All are available for free at; http://www.trekrpg.net/
Just follow the links
Computer Core
then Netbooks.
They are filled with Trek Tech.
These were originally going to be published by LUG for their RPG.
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against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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September 15th, 2001, 04:36 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: trek tech
http://www.ex-astris-scientia.org/
Don't know if any one ever goes here for ship sets.
Good site. 19+ strenght for the geek factor
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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