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				August 23rd, 2005, 07:38 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Conceptual Balance Mods - Version 3.0 
 
	Quote: 
	
		| Good catch with the witch/sage typo, it will be fixed in a new version, probably in a few weeks. 
 |  Not so difficult to find. It was something of an eye-opener to find that my sages had a new command called "Heal troops" available in their command list, so it had to be a mod error. Nothing wrong with the sage entry, so Find->"healer", got the witch and then started looking at IDs.
 
Good thinking on reducing the sage a bit. they are rather too bloody ubiquitous and that slight nerf makes some national mages more viable as researchers even if a sage is available.
 
Edi |  
	
		
	
	
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				August 23rd, 2005, 01:23 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Conceptual Balance Mods - Version 3.0 
 
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		| Edi said: Good thinking on reducing the sage a bit. they are rather too bloody ubiquitous and that slight nerf makes some national mages more viable as researchers even if a sage is available.
 
 
 |  Actually, I have Turin to thank for that particular idea. |  
	
		
	
	
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				August 25th, 2005, 05:30 PM
			
			
			
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				 Re: Conceptual Balance Mods - Version 3.0 
 The Void Lurker says it produces Astral pearls, but instead produces nature gems. Which is not *that* inappropriate, after all, it looks like a giant mushroom... but I'm guessing this is an error.
 
 K.
 
				__________________Mental health is an extremely serious issue, which, if not detected and treated early on, will drive you mad.
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				August 25th, 2005, 05:49 PM
			
			
			
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				 Re: Conceptual Balance Mods - Version 3.0 
 
	Quote: 
	
		| Kaljamaha said: The Void Lurker says it produces Astral pearls, but instead produces nature gems. Which is not *that* inappropriate, after all, it looks like a giant mushroom... but I'm guessing this is an error.
 
 
 |  Yeah, it is an error. The void lurker is pretty good anyway, I'm just going to remove gem production from it next version. |  
	
		
	
	
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				August 27th, 2005, 11:01 AM
			
			
			
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				 Re: Conceptual Balance Mods - Version 3.0 
 Another thing I noticed: The garnet amazon gryphon rider is not holy, but the riderless gryphon is.
 
 K.
 
				__________________Mental health is an extremely serious issue, which, if not detected and treated early on, will drive you mad.
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				August 27th, 2005, 04:35 PM
			
			
			
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				 Re: Conceptual Balance Mods - Version 3.0 
 Ah, that's my mistake there. It needs to have #sacred added to its modding, because I forgot that #clearspec removes sacred status as well.
 Edi
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				August 27th, 2005, 05:24 PM
			
			
			
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				 Re: Conceptual Balance Mods - Version 3.0 
 Actually it needs #holy not #sacred    . |  
	
		
	
	
	
	
	
	
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