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  #1  
Old August 24th, 2005, 09:56 AM
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Default Re: What Changes in the CD Version

Quote:
Artur said:
BTW. Are you considering to adjust the unit costs?

There are a few points described in this thread:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

The units with TI are just that much effective. Unit costs are for making battles more or less ballanced aren't they? It is not the case now .



It's under consideration ATM

Don

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  #2  
Old August 24th, 2005, 11:07 AM
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Default Re: What Changes in the CD Version

Quote:
DRG said:
Quote:
Artur said:
BTW. Are you considering to adjust the unit costs?

There are a few points described in this thread:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

The units with TI are just that much effective. Unit costs are for making battles more or less ballanced aren't they? It is not the case now .


Artur.
It's under consideration ATM

Don


Wow!!! Need I say more?

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  #3  
Old August 24th, 2005, 12:08 PM

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Default Re: What Changes in the CD Version

Where will we find the patch, once it is offered? I looked though the Shrapnel website and found no places for patches.

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  #4  
Old August 24th, 2005, 12:27 PM

scJazz scJazz is offline
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Default Re: What Changes in the CD Version

Patches are usually posted on the Download Page for the product so on Shrapnel... WinSPMBT page, Download Page
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  #5  
Old August 24th, 2005, 04:11 PM

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Default Re: What Changes in the CD Version

Just a litle thing regarding helicopters and infantry engaging them whit rifles. Could it be made so that infantry could not engage helos at high altitude? I think this would make a nice touch to the game when the player would have to balance on wheter to fly low relatively safe from SAMS but not from infantry or fly high and not worry about infantry but be at a higher risk of beign engaged by SAMS & AA-guns.
What do you think?
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  #6  
Old August 24th, 2005, 05:38 PM
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Default Re: What Changes in the CD Version

then you would be back to the original SSI version, where helicopters could fly over infantry at will, revealing all the ambushes etc, if the enemy force had nil or low AA, it was night etc.

By allowing infantry to drive off any helos nearby or oveerflying, it makes e.g. the Vietnam type games less of a walk-over for USA player.

And helicopter "high" is not very high - still within small arms engagement zone.

Andy
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  #7  
Old August 24th, 2005, 07:21 PM
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Default Re: What Changes in the CD Version

Quote:
Mobhack said:
then you would be back to the original SSI version, where helicopters could fly over infantry at will, revealing all the ambushes etc, if the enemy force had nil or low AA, it was night etc.

By allowing infantry to drive off any helos nearby or oveerflying, it makes e.g. the Vietnam type games less of a walk-over for USA player.

And helicopter "high" is not very high - still within small arms engagement zone.

Andy
Wouldn't be a better solution to decrease the helos' spotting ability on high altitude and restrict rifle shots on them?

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