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August 30th, 2005, 10:35 AM
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Captain
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Squidhead triumphant?
Convinced me!  Besides, no need to over-diplomatize this: if none of you guys think you can turn this around in your favor, then it's time to quit. Thank you all, this was certainly one of the best games I ever played, both for the fun-factor and the quality of plays. That early expansion by jeffr was just plain awesome! (You should try out you stuff with a cheaper castle, though  ) And I'm awed how Chris not only survived, but also got through the whole game only being attacked once, despite the central position: That's some diplomacy, right there.
The item-mod looks a lot better than the earlier iteration. I'm not sure if the changes to Hell Sword are at all adequate: all it does is make protection/hp based SCs better in relation to defense-based ones, I'm afraid. The golem will function nearly as well without a shield: it will get almost as much protection bonus from berserk. (The readme seems to be inaccurate, btw: don't use it.)
The nations mod looks very promising. Although I'm not sure if I like the changes to Caelum, thematically. Not that I ever played them.
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August 30th, 2005, 12:43 PM
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Sergeant
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Re: Squidhead triumphant?
The scales in the conceptbalance_complete_3.dm (373674-concept3.zip) file are:
#supplymult 125
#poppergold 190
#deathincome 4
#deathdeath 3
#slothincome 4
#slothresources 15
#misfortune 13
#eventisrare 20
#coldincome 6
which I think means:
Scale Stock Mod
Productivity/Sloth Gold 2% Gold 4%
Resources 10% Resources 15%
Growth/Death Gold 2% Gold 4%
Population .02% Population .03%
Luck/Misfortune Event 10% Event 13%
RareEvent 15% RareEvent 20%
Cold/Heat Gold 5% 6%
What do these lines mean?
#supplymult 125
#poppergold 190
Also, do AOE weapons/spells always hit every unit in a square, regardless of the defender's defence?
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August 30th, 2005, 01:04 PM
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Lieutenant General
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Re: Squidhead triumphant?
I didn't know that Ritual of Returning saves you from the horrors. That's interesting.
Now that we all surrendered the question i am most curious about is: How many clams + other hoard items do you have Jurri?
I would still guess you have at least 150 clams but this is only my playstyle so i could be very wrong.
Golems with vanilla lifedrain weapons are extremely good though, imho the best massproduceable SC.
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August 30th, 2005, 01:49 PM
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Captain
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Re: Squidhead triumphant?
jeffr: I guess they mean that you'll get 25% more supplies, and that you'll only need 190 population per gold piece instead of 200. Damn, I was writing a long-*** post to the conceptual-mod thread and then this [censored] thing took and hung up on me... I'm pretty sure the AOE weapons/spells always hit, regardless of defence. At least it says so in the hints the game gives between hosting. "Weapons and spells with an area effect automatically hits all units in that area."
Boron: About 110 clams, plus ~30 earth blood stones. I told you the real number when we discussed this; I've been making something like 4-7 each turn for quite some while now. Take a look for yourself, the password is 'juntti' without the quotes! That will also demonstrate how returning will save mages from horrors, and maybe there are other interesting things to see. You and me, we don't play R'lyeh at all similarly  I'd love to see a turn from an advanced game of yours!
The golems, I agree with you. Tartarians might be better being cheaper, but then you need to get the Chalice.
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August 30th, 2005, 05:05 PM
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Lieutenant General
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Re: Squidhead triumphant?
Wow even more impressive then what you did Jurri. I didn't look in your Turn because i believe you without.
As Chris says you used your resources excellently.
Fighting vs. your fully mobile armies is not pleasant because it is difficult.
In Faerun i am Ryleh and we are now on turn 71 but we play with newer mods, especially Zens item 1.0.
Now in Qms Balance 3 things are again a bit different but in Zens item 1.0 the golems and SC in general are rather crappy with the lack of Lifedrain.
You are really good at finding always the best setups with the various mods.
Regarding Tartarians: They cost 25 Death with zens mod, i think in all versions of the spellmod.
And they don't have astral magic normally. And finally they are undead. So my estimation would be that they lose vs. golems + golems are cheaper because you don't need to convert them because pearls are normally your biggest gem income. 25 Deathgems would be 50 Pearls needed to convert so if you compare them this way the golem is 20 pearls cheaper even.
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August 30th, 2005, 06:33 PM
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Captain
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Re: Squidhead triumphant?
Quote:
Boron said:
I didn't look in your Turn because i believe you without.
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No, I didn't mean it like that: I figured you might be interested to see just what it is I do instead of huge-scale clamming as a fellow R'lyeh player  And thanks for the compliments! The 3 gold lobo was a big red sign to me, I was surprised nobody had interest in R'lyeh aside from me.
True about the Tartarians. I hadn't really taken to heart that they cost that damn much with the mod. However, astral you don't need, for an SC to make  Indeed, for certain nations golems having astral makes them rather useless against some other nations due to magic duel. R'lyeh of course can just teleport magic duelers of their own after the golem, if that's a worry. Undead is a problem, granted. Lifelessness could be, too, though.
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August 30th, 2005, 08:05 PM
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General
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Join Date: Jul 2004
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Swarm 4!!
Swarm 4! Swarm 4! Swarm 4!
I claim ULM, if Chris is willing to let go of them.
Pasha
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September 1st, 2005, 04:57 PM
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Major
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Re: Squidhead triumphant?
Quote:
Boron said:
Now in Qms Balance 3 things are again a bit different but in Zens item 1.0 the golems and SC in general are rather crappy with the lack of Lifedrain.
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Wow! This is the single best argument for getting rid of LD that I have ever heard. The game needs fewer SCs for sure to increase the fun factor (for me anyway).
I am convinced that life drain is way overpowered in the base game. So much so that it totally rules late game strategy. I mean, cheap (but very effective) bane lords with a hell sword and flying boots and perhaps a pendant of luck can be manufactured endlessly by any nation (except perhaps for base Ulm).
Also, if you guys are interested in a new target for your agressive acts towards peaceful neighbors, I would be like to play Jontunheim, a race I have never tried as yet.
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September 1st, 2005, 05:28 PM
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Second Lieutenant
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Re: Squidhead triumphant?
I´d like to playin invis swarm 4 too.
regarding lifedrain weapons: I played a bit of lets design a banelord to send it after the other banelord and lifedrain designs were inferior to real combat designs.
Most of the other weapons got boosted, so a hellsword wielding thug will lose often vs thugs wielding a cheaper shield/sword combo.
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September 2nd, 2005, 09:01 AM
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Lieutenant General
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Re: Squidhead triumphant?
Quote:
The Panther said:
Quote:
Boron said:
Now in Qms Balance 3 things are again a bit different but in Zens item 1.0 the golems and SC in general are rather crappy with the lack of Lifedrain.
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Wow! This is the single best argument for getting rid of LD that I have ever heard. The game needs fewer SCs for sure to increase the fun factor (for me anyway).
I am convinced that life drain is way overpowered in the base game. So much so that it totally rules late game strategy. I mean, cheap (but very effective) bane lords with a hell sword and flying boots and perhaps a pendant of luck can be manufactured endlessly by any nation (except perhaps for base Ulm).
Also, if you guys are interested in a new target for your agressive acts towards peaceful neighbors, I would be like to play Jontunheim, a race I have never tried as yet.
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Yeah i like the change also  .
A banelord with LD is annoying but nothing compared to a golem with LD. The AN Attacks make the Golem very useful even vs. enemy SCs.
A Golem only costs 30 pearls also, vs. 15 Deathgems now with Zens Spells. If your main income is pearls, and normally it is because of hoarding, the Golem and the Banelord cost the same then and in Vanilla the Banelord is 1/3 cheaper.
Even a single Golem in Vanilla can beat near endless amounts of enemy units, even strong stuff like Devils as long as someone with a staff of storm accompanies him.
I am glad that this menace is now practically gone 
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