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September 18th, 2001, 10:39 AM
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Colonel
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Join Date: Jan 2001
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Re: Best defense against pyschic converter?
Weapons with a long range (e.g. anti proton beam) and if you have it a religious talisman or combat sensors. Maximum weapons range as strategy so the ships with the subverter can't come close enough to fire it. And fighters cannot be targeted by the subverter.
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September 18th, 2001, 10:53 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: Best defense against pyschic converter?
Repulser Beams, i didn't use them much before, but i'm converted 
They're perfect if you're outnumbered against low-range weapons, like the subverter. just put as much RB on your ships as you can target, that way you can fight 5 ships at the same time with Multiplex Tracking(5) , and don't get hurt.
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September 18th, 2001, 09:23 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Best defense against pyschic converter?
My first thought, when fighting an AI with Psychic tech, is just to research ship capture and have boarding ships as part of my regular fleets. You can at least recapture the lost ship that way, if you are careful not to destroy it right after it is converted. But for this to work well you must NOT put self-destruct devices in your ships, or boarding defenses. This is fine against the AI which is not bright enough to see the contradiction. But what about a human (or a smartly designed AI) that uses BOTH Converters and Boarding? If you don't put boarding defenses in your ships, they are easily captured. If you DO put boarding defense in your ships they can still be converted and will be tough to recapture. Has anyone ever run up against the strategy? This reminds me of the guy with both shard cannons and PPB that some poor sap was fighting. You can resist one or the other, but not both... 
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September 19th, 2001, 04:14 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Best defense against pyschic converter?
Baron, I haven't seen human using both, however I'm currently plying hotseat game, 4 human, 10 AI, non-modded, and I took organic to handicap myself as I've never used it and my one human opponet took physic and I have to close with him with Beam weapons as he likes missles, can't stay outside of his range if I want to take him out, but when I close he converts some of my ships, I've used ftrs but his PD defense is pretty good. I'm fighting small engagements away from my core systems in order to learn the ins & outs of organic weapons and equipment. SJ stated MC's but I read somewhere that converters also worked on computers before a patch. We are playing 1.30 as the game is on a friends computer and we didn't want to download the new ones and ruin a good game, so I was wondering if anyone on Forum knew of good defenses against physic when playing against a human or which organic weapons are good to use... I'll try the capture but I'm sure once done, he'll counter. Game is interesting in hot-seat all kinds of dasterdly diplomacy and intell being done, ha, ha, nothing like seeing your enemies face when you steal a planet or two from him.
or see your system hit by plgue bombs. I thought of star destroyers, but against human players, they'll probably return the favor.
tks
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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September 19th, 2001, 05:48 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Best defense against pyschic converter?
I'm a very dedicated user of the subverter and I really like the bugger!  It fires only once and in strategic combat the AI would fire as soon as it gets within range, so the best defense is probably giving your ships as much defensive bonus as possible to make sure your opponent's first shot misses. Stealth armour + scattering armour + ECM III + legendary ship + legendary fleet can be quite devastating to a psychic player who relies too heavily on subverters. Repulser beams might help but max range strategy probably won't. The AI never runs hard enough unless you tell it to "don't get hurt".
I've tried to use both subverters and boarding parties in my fleets, but I never managed to get the boarding parties working properly in strategic combat. Perhaps that's why we haven't seen any AI or human players who use both.
[This message has been edited by CW (edited 19 September 2001).]
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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September 20th, 2001, 09:47 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Best defense against pyschic converter?
I'm telling you man, the best defense against a subverter is having no ships in space!
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September 20th, 2001, 08:37 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Best defense against pyschic converter?
if you play organic, you have one of the best fighter weapons in the game. you also have one of the best missile weapons in the game, so you can load up your ships with seeking parasites and bring a couple carriers allong to engagements. between the two, you should overload his PD and if you keep your ships at max range, you should minimize your own losses.
of course, enveloping acid globules are nice too, if you can get them on large mounts and you are good at hitting things. maybe lock your ships into formation so that when he does close with you, your ships with the seekers will be backed up by the direct fire weapons.
and if you load up on orgainc armor instead of shields, you can balance out your organic and mineral costs, and produce ships alot faster than if they were lopsided.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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