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  #1  
Old September 2nd, 2005, 01:34 PM
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Default Re: mods?

Puke said:
There are a couple mods that are even "bigger" than the ones that I listed, but I dont think they are as well polished.


If you don't think Adamant is well polished, then I say bah to you!

Really, Adamant could have been called 1.0 a long time ago, but there was just always something more around the corner, so I never bothered. The mod is quite playable in multiplayer (visit http://seiv.pbw.cc/ for multiplayer gaming galore). It also plays fine in single player, at least until you become experienced with the game and the AI inadequacies shine through... But then, the rest of SE4 is like this as well. Multiplayer is where its at!
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  #2  
Old September 2nd, 2005, 02:11 PM
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Default Re: mods?

The Space Food Empires I would say wasn't in 'early' beta, in fact, most of the game elements are in place and decently balanced. The AI is basic for a few more days and none of the custom graphics are in, so perhaps in a couple of weeks it will be better for solo play.
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  #3  
Old September 2nd, 2005, 03:38 PM

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Default Re: mods?

thanks everone
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Old September 2nd, 2005, 04:40 PM

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Default Re: mods?

puke i cant seem to get the armor to work
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Old September 2nd, 2005, 04:43 PM

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Default Re: mods?

Name := Massive Planetary armor
Description := Massive armor which protects civilian and military instillations during combat.
Facility Group := armor
Facility Family := 41
Roman Numeral := 0
Restrictions := None
Pic Num := 377
Cost Minerals := 30000
Cost Organics := 1000
Cost Radioactives := 10000
Number of Tech Req := 1
Tech Area Req 1 := Massive Planetary Shielding
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Emissive Armor
Ability 1 Descr := Constructs 3000 pts of armor for the planet during combat.
Ability 1 Val 1 := 3000
Ability 1 Val 2 := 0
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  #6  
Old September 2nd, 2005, 04:57 PM
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Default Re: mods?

Try this ability instead:

Ability 1 Type := Planet - Shield Generation
Ability 1 Descr := Constructs 3000 pts of armor for the planet during combat.
Ability 1 Val 1 := 3000
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Old September 2nd, 2005, 05:06 PM

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Default Re: mods?

but if I do that wont I just get a shield on the planet (anti shield weapons and weapons that go through shields will still work) or am I missing something?
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