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September 6th, 2005, 03:31 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
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Re: calling all players
but if you gave him notice he would have time to reinforce major tactical pints of large gem buliders or something like that
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 7th, 2005, 02:01 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
Quote:
High_Priest_Naresh said:
but if you gave him notice he would have time to reinforce major tactical pints of large gem buliders or something like that
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One turn (with the battles being resolved in the beginning of the next turn) wouldn't be enough to move major forces, or teleport more than a handful of mages. Also, some artillery spells could do major damage.
However, it would be enough to put all your gem-producing items into your laboratory...  I had forgotten about those, as I don't use that particular strategy much. It would still slow down that player considerably, and probably set him back as there can only be so many items in the lab at the same time.
This would would still give a little boost to clammers, especially as with these settings (lots of provinces when compared to players) clamming might be reasonable choice. However, if played correctly it wouldn't necessarily break any player-player relationships, and other, more lasting alliances could be formed in later games. Without any rule against breaking pacts at all, one strategical necessity could mark you as a treatorous swine for that player for the rest of your life as a Dominions player.
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September 13th, 2005, 04:32 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
With just three players, and almost a week without new attendants, it seems the game won't go on as the original plan was. If someone else comes in, the game can be done as 2vs2, or if no-one does and all three of us still want to play, we can add computer allies that won't attack unless provoked (attacked first).
Either way, Orania would be too big a map.
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September 13th, 2005, 06:09 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
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Re: calling all players
I'm sorry but I might leave this game. But I have a replacement for you.
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September 14th, 2005, 03:49 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
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Re: calling all players
kk thats fine but please hurry we need players fast
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 20th, 2005, 06:08 PM
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Corporal
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Join Date: Oct 2004
Posts: 52
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Re: calling all players
Are you guys still trying to get players for a new game? If so, what is the expected skill level?
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September 20th, 2005, 06:13 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: calling all players
well my and naresh r both new so...
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October 13th, 2005, 02:35 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: calling all players
ok, i got in and played my turn, then pressed e and exited, is that my turn done?
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December 9th, 2005, 06:31 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: calling all players
New turn is up.
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December 9th, 2005, 12:14 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: calling all players
server un-reachable or just me?
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