Quote:
Bernard said:
In terms of exit hexes, if units are deliberatelly retreated of the map is the value deducted at the end of a battle? If not, in a hit and run/asymmetrical warfare type scenario, I could simply place no v-hexes (or give them 0 value) and then hot foot it off the map after ambushing the enemy to preserve my forces.
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You can run a test and see this. Build a generated battle , set the number of turns to 2 using "view map" then press Human deploy and leave all your troops along the edge of the map. When the game starts take one step backwards into the grey hexes. On the next turn they will be gone. When the game ends you score no points but take no losses either
Don