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  #1  
Old September 7th, 2005, 08:53 PM
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Default Re: What Changes in the CD Version

Oh yeah, arrow scrolling is a feature (among others) I´m eagerly waiting to use in this game. It´s just getting better and better. Congratulations for such a superb game¡¡¡

Don, is there any chance to consider the feature I suggested? (the one that would display who´s attacking who by a red line and hex mark, or whatever)

I think it would help us a lot to keep track of events going on in the battlefield.

Thanks in advance, and congratulations again
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  #2  
Old September 8th, 2005, 05:29 AM
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Default Re: What Changes in the CD Version

This game already have things coded that are unreal in real fight (like number of enemy sighted, etc...) you have complete control of all your units (real commander dont), you know everything about all enemy units spotted (real commander dont), you know exactly what type of T-72 is firing at you without problem (it is a real difference if you stand against T-72 or T-72BM... Do you really think that game needs other feature to make it easier?
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  #3  
Old September 8th, 2005, 10:27 AM

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Default Re: What Changes in the CD Version

Quote:
RVPERTVS said:
Don, is there any chance to consider the feature I suggested? (the one that would display who´s attacking who by a red line and hex mark, or whatever)

I think it would help us a lot to keep track of events going on in the battlefield.

Thanks in advance, and congratulations again
Some days I really want this feature. Others I don't. In the interest of self honesty I'm going to say I don't want it. The only time I desire it is when I'm faced with a bunch of bad guys that I've softened up and I'm looking for the one that is still capable of firing. I doubt IRL that a soldier would have the time and concentration to figure out which of a platoon of tanks was still undamaged and returning fire.

On the other hand the camo paint jobs on these icons really does a number on my eyes after hours of play. I would love a set of day glow blue and red icons or hilited hexes where friendly units or sighted enemy units are located.
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  #4  
Old September 8th, 2005, 10:30 AM
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Default Re: What Changes in the CD Version

If you need to know where the enemy are, then switch the ID tags on. I consider them a "semi cheat" as they highlight that RPG team you had forgotten about

Andy
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Old September 8th, 2005, 12:10 PM
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Default Re: What Changes in the CD Version


I know what you are saying, but just consider this:

1.- It would be optional (toggle)

2.- I don´t need to know where the enemy is, what I need to know in some cases is what enemy unit is attacking me.

3.- It would be for already detected enemies only (it could be optional though)

I know we all are looking for realistic gameplay and stuff, I´m just talking about knowing in every single attack what enemy is hiting you, and I´m not talking about undetected enemies, I´m talking about already detected ones. After all it´s a viedogame isn´t it?
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Old September 8th, 2005, 05:43 PM
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Default Re: What Changes in the CD Version

As Andy pointed out. That's why ID tags are helpful. It covers points 1 and 3 perfectly.

Don
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Old September 8th, 2005, 05:59 PM
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Default Re: What Changes in the CD Version

Quote:
DRG said:
As Andy pointed out. That's why ID tags are helpful. It covers points 1 and 3 perfectly.
I can vouch for that fact.
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  #8  
Old September 8th, 2005, 06:49 PM
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Default Re: What Changes in the CD Version

Actually it was number 2 I was more interested about.

Anuway, my point was: sometimes I don´t know what (already detected) enemy is attacking me.
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Old April 6th, 2008, 03:57 AM
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Default Re: What Changes in the CD Version

Quote:
DRG said:
As Andy pointed out. That's why ID tags are helpful. It covers points 1 and 3 perfectly.

Don


I NEVER play PBEM without having ID tags displayed.
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