|
|
|
|
September 7th, 2005, 01:25 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Question about Tartarian Gate
If you cast Gift of Reason on a feebleminded Tartarian and then heal the affliction with a Chalice, will the Tartarian then have magic ability?
|
September 7th, 2005, 01:28 PM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Question about Tartarian Gate
If the Tartarian has any magic to begin with (I think all do, and I know most do), yes.
|
September 7th, 2005, 01:35 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about Tartarian Gate
Quote:
Alneyan said:
If the Tartarian has any magic to begin with (I think all do, and I know most do), yes.
|
The description in Zen's summoning guide states that only Tartarian commanders have magic paths, so maybe the Tartarian doesn't have magic paths since he is not a commander to begin with. (Which is why I was thinking of casting Gift of Reason.)
|
September 7th, 2005, 01:38 PM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Question about Tartarian Gate
Units may have magic paths, but they aren't shown: for example, Wished commanders, Enslaved commanders, and Tartarians. I think there might be one kind of basic Tartarian that doesn't have any magic, but I'm not sure; all the others have magic, even if they start as basic units.
|
September 7th, 2005, 04:18 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about Tartarian Gate
Every last Tartarian has magic levels, and all can utilize said levels so long as they are sane commanders, regardless of whether they were initially feebleminded and/or basic units.
Mind you, some might argue the Monstrum's two magic levels aren't worth the cost of Gift of Reason, but I'm strongly inclined to disagree. The head slot can also be much more useful than one might assume.
|
September 7th, 2005, 04:42 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
|
|
Re: Question about Tartarian Gate
Simple Answer: Yes
-yc
|
September 7th, 2005, 05:53 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about Tartarian Gate
Thanks all!
|
September 8th, 2005, 02:05 AM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Question about Tartarian Gate
Are the levels random?
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
September 8th, 2005, 05:26 AM
|
|
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Question about Tartarian Gate
Short: If they are random, they are random, otherwise not !
Long:
The spell does not "make" a new commander from the unit, it simply sets the commander flag. If the unit has magical abilities depends solely on it's type ID, eg. #771 for a "Tartarian Cyclops", which has A2 E3 as soon as he is a commander. If the unit type says "random skills", the unit gets a random skill upon becoming a commander. (Or is it pre-rolled already?)
A
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|