Re: game wish
Niklas, these are fine points you bring up here, but they have already been mentioned countless times, and the whole point, to sum things up, is that both bridgelaying and recovering actions take much too much time in the game scale (one turns equals less than five minutes) and anyway are never done in a combat situation, which is the whole setting of the game.
I remember speaking about it on the SPMBT list only a couple of mounts ago and all tankers agreed that no armoured vehicle could be undichted and towed away, let alone repaired, in less than half an hour. Most launched bridges take about that time to deploy too (yes, some take about 10 minutes or less, they do). Do you realize that IRL, changing the engine block of the most modern and well-designed tanks take no shorter than one full hour?
How do you want to put that in the game?
Anyway, bridging is something you do before the battle, and recovery is something you do afterwards. And the whole game concentrates on battles. In campaigns you can use repair points to fix or unditch immobilized units between battles, which assesses for the ARVs coming up in the secure zone and towing them away.
In the same way you can design some special units standing for a pontoon bridge (amphibious transport with no move) and deploy them in scenarios where you consider some AVLBs have been used.
Regards,
Plasma
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