|
|
|
 |

September 8th, 2005, 01:35 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
|
|
Re: Advanced Teleporting Strategy For Dummies.
Also....as a bonus question...
If I summon 5 Horrors to one province, will they fight together like ghost riders do, or do Horrors attack each other or fight in individual battles?
-yc
|

September 8th, 2005, 02:20 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Advanced Teleporting Strategy For Dummies.
teleporting mages go into the besieged castle with defend orders. should the castle be stormed in the same turn, they´d obviously fight.
Neutral summons do indeed cause a fight with the besiegers.
All neutral summons stack so you can cast an attack consisting of a horror, a lesser horror, a phantasmal attack and ghostriders and they will happily fight together.
|

September 8th, 2005, 02:43 PM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Advanced Teleporting Strategy For Dummies.
Maybe I'll summarize the structure of this part of the turn, based on how I understand it:
1) Mages cast spells in random order. This can mean that an enemy casting seeking arrow on the province your mage was when casting teleport could still hit the mage. This phase is of special importance if domes are being cast in the province. Magical assasinations happen at the time the spell is cast, so the victims won't partake in any battles if they die.
2) Astral Corruption triggers, if active. Yes, this happens before any "scheduled" battles take place in the province.
3) Teleporting forces and forces that were previously hiding in the province or neighboring provinces attack the province. If multiple nations have units coming in, the order of the attacks is the same as in the regular battle-phase. The teleporters will again only attack outside the castle. Note that in a siege, the defender's teleporters appear inside the castle.
4) Neutral magical forces attack the province. Spells cast by different players stack. Note that this phase is distinctly later than the spellcasting. This means that every teleporter of the province owner will be in the province already, with default orders (defend/siege depending on the situation). This means that you can't teleport forces into a province you own to defend it if there is a castle present, as the forces will remain inside the castle. The neutral forces only attack forces outside castles.
5) Retreating from the magical battles happens. This can mean that an army will partake in multiple battles in different provinces during a single turn. Also of note is that even if you secure retreat routes during the mundane battle-phase, if you have forces that retreated in the magical battles and didn't have a retreat route they will die.
6) Assassinations occur.
7) Regular battles/movements occur. Note that all units move at the same time; this means that movements between friendly provinces can't be intercepted in this phase. There's a chance that two armies belonging to different sides and moving to each other's starting point collide.
EDIT x?: Edited yet again to make it more clear/correct. Damn you atul for making me realize the error in my ways!
|

September 8th, 2005, 02:52 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Advanced Teleporting Strategy For Dummies.
I think scouts can still attack before Ghost Riders; at least, I seem to recall such things happening in Song of the Blade. It seems rather logical, considering that the scout is already in place, whereas Ghost Riders need a little while to be up and running.
|

September 8th, 2005, 02:57 PM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Advanced Teleporting Strategy For Dummies.
True; I've also seen this happen when a scout attacks from an adjacent province, in which case it's not quite as sensible. But, I guess it's true for newer patches too, then.
EDIT: To clarify, provinces under enemy control; attacking from your own provinces this shouldn't occur.
|

September 8th, 2005, 04:02 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
|
|
Re: Advanced Teleporting Strategy For Dummies.
Thanks all.
Jurri. One question. Mages teleported into a besieged province by the defending player will go directly into the castle? True?
Also, I have seen in the latest patch scouts with attack order (who were already hiding in the province) get killed by the summoned horror. You will not gain the province, unless your scout defeats the horror.
-yc
|

September 8th, 2005, 04:40 PM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Advanced Teleporting Strategy For Dummies.
Yeah, directly into the castle.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|