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  #1  
Old October 6th, 2001, 01:27 AM

Lemmy Lemmy is offline
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Default Re: Drones!!

it seems that stellar manip. doesn't work on fighters, i copied the star destroying component, and changed it so it could fit on a fighter. But when you build a fighter with that component, you can't select Stellar manip.
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Old October 5th, 2001, 02:10 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Drones!!

quote:
would the total of all gun defenses be added for l shot or would each planet & worm defense shoot as drone passes thru, in effect gving multifple chances for a hit?
...
1-2 simple uses like just the missle aspect and the scting drones. Also what weapons should be counted on to hit the drones? I don't thing every gun should be able to hit.
The 1% chances would be for every drone-targetting weapon (anything that hits fighters, say). Gun #1 gets a 1% chance, then gun #2 get a 1% chance. That gives you diminishing returns, so even with 100 shots, you get (0.99)^100, rather than 0% chance of the drone surviving.

quote:
Since drones would automatically enter combat if they entered a sector with enemy forces, I don't think any 'statistical' effects are necessary.
Why would drones ever want to start a battle? The only way they could ever have a chance in combat would be with a huge movement bonus, +300% ECM (ignoring talismans) and carry a null-space warhead.

If you do the statistical thing, you could have Ships/Bases/Planets be hit just like natural events, using any sort of damage effect you like. You would also be able to skip a potentially large number of huge fleet battles (against a stream of drones), saving time.
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