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September 8th, 2005, 02:52 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Advanced Teleporting Strategy For Dummies.
I think scouts can still attack before Ghost Riders; at least, I seem to recall such things happening in Song of the Blade. It seems rather logical, considering that the scout is already in place, whereas Ghost Riders need a little while to be up and running.
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September 8th, 2005, 02:57 PM
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Captain
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Join Date: May 2004
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Re: Advanced Teleporting Strategy For Dummies.
True; I've also seen this happen when a scout attacks from an adjacent province, in which case it's not quite as sensible. But, I guess it's true for newer patches too, then.
EDIT: To clarify, provinces under enemy control; attacking from your own provinces this shouldn't occur.
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September 8th, 2005, 04:02 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
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Re: Advanced Teleporting Strategy For Dummies.
Thanks all.
Jurri. One question. Mages teleported into a besieged province by the defending player will go directly into the castle? True?
Also, I have seen in the latest patch scouts with attack order (who were already hiding in the province) get killed by the summoned horror. You will not gain the province, unless your scout defeats the horror.
-yc
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September 8th, 2005, 04:40 PM
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Captain
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Join Date: May 2004
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Re: Advanced Teleporting Strategy For Dummies.
Yeah, directly into the castle.
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September 8th, 2005, 05:46 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Advanced Teleporting Strategy For Dummies.
"4) . . . If there are multiple forces coming in, the order is the same as in the regular battle-phase."
Does this mean that if you teleport forces into a province that is joined by forces moving regularly (or into a province already containing friendly forces) that the teleporting and regular forces will attack together in the regular battle phase?
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September 8th, 2005, 06:02 PM
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Captain
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Join Date: May 2004
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Re: Advanced Teleporting Strategy For Dummies.
No, as far as I know, you can't catch a teleporting mage unless you know his destination. This makes Boots of the Planes very desirable, in my opinion. You can catch him with assassination spells like Earth attack or manifestation, however, and also with ritual spells and the like, I believe.
And no, what I meant is that if players A, B and C attack a province owned by player D, the order of the attacks is the same both in the teleport phase and in the regular attack phase.
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September 9th, 2005, 05:34 AM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: Advanced Teleporting Strategy For Dummies.
Er, Jurri, I think I've spotted an error. Physical assassination (your #6) happens before movement and non-magical combat (your #3b). I can confirm this from play.
CC
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