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  #1  
Old September 8th, 2005, 11:52 PM
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Default Re: Which Shipsets Should Be Convereted to 3-D???

All of the popular ones. Converting exsiting sets to 3d is a lot of work. Remember that polygon counts have to be low so all the detail for the ships will have to be in the textures. That takes a lot of talent.
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  #2  
Old September 8th, 2005, 11:55 PM

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Default Re: Which Shipsets Should Be Convereted to 3-D???

Yeah, That is what I figured, which is why I am curious as to what the most popular ones are.

There are so many creative and trully excellant SEIV ship sets, I would really like to see some of them survive into SEV.

I think the two I mentioned would be relatively easy to transfer compared to others. I am really concerned that sets like the Tylmai (sp) and other exotics will fade away.
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  #3  
Old September 9th, 2005, 12:03 AM
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Default Re: Which Shipsets Should Be Convereted to 3-D???

I can't speak for any one other than myself. I hope to someday convert some of my sets to 3d for use with SE V. I will have to remake them all in order to do that though. (To lower the polygon counts.)

I hope to at least convert a couple of the Star Trek sets to SE V but again, the texturing hurtle is going to be a rather larger obsticle to over come.

You can see my sets by visiting my site. - links in my signature.
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Old September 9th, 2005, 12:10 AM

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Default Re: Which Shipsets Should Be Convereted to 3-D???

Wow, I can see why you find this project to be daunting, alot of your sets would require a crazy number of polygons to reproduce faithfully.

Is polygon count a game restriction, or simply a performance concern for most computers?
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  #5  
Old September 9th, 2005, 12:13 AM
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Default Re: Which Shipsets Should Be Convereted to 3D?

It'd be a performance issue for some computers with large fleets and such.
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  #6  
Old September 9th, 2005, 12:18 AM

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Default Re: Which Shipsets Should Be Convereted to 3D?

So If I have a ubermachine I could run whatever I want.

So now I just have to convince people to convert shipsets that they would never be able to use

Should be easy enough...
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  #7  
Old September 9th, 2005, 12:41 AM
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Default Re: Which Shipsets Should Be Convereted to 3D?

Not really. The more polygons the more the CPU and Video card have to work. You need a lot of memory to run games that are high in polygon counts. In fact most 3d games don't have rounded edges for ships and surfaces because of the enormous load they put on CPU's and video cards.
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Old September 9th, 2005, 05:45 PM

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Default Re: Which Shipsets Should Be Convereted to 3-D???

Ooops...guess I should hang out there more. My bad.
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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Old September 9th, 2005, 06:23 PM

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Default Re: Which Shipsets Should Be Convereted to 3-D???

Wow, I just watched that whole tutorial and I think that sort of work is far beyond me.

Great tutorial btw.
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  #10  
Old September 9th, 2005, 09:10 PM

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Default Re: Which Shipsets Should Be Convereted to 3-D???

Those aren't official SE5 graphics, just ones which are made to be compatable. The textures aren't final either, so its one big WIP.

The tutorials are there to give people an idea of what is required, not everyone can afford 3DSMax, but most 3D tools use similar tools / methods.

And yeup, I've been posting this on #SpaceEmpires for over a month now, its pretty public =)

- Markaviam
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