|
|
|
 |

September 20th, 2001, 11:31 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: @BETA-Testers, BUGFIX wishlist for THIS patch
I think the chance of bad events thing is for EVENTS, like, say, your star blowing up, not intel.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

September 21st, 2001, 09:21 AM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: @BETA-Testers, BUGFIX wishlist for THIS patch
quote: Originally posted by PsychoTechFreak:
In SEIV ver 1.41 the Nature Shrines have lost their system wide ability, they just effect the planet on which they are built. Easy to test with one religious race, high tech, build facility, repeat next turn, observe the other planets.
I cannot confirm this bug, in fact, the shrine works just fine for me. I have just tested it and it will work system wide. Remember, it will not work in 1 turn but in a year (i.e. 10 turns).
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

September 21st, 2001, 06:55 PM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: @BETA-Testers, BUGFIX wishlist for THIS patch
Phoenix-D there a both abilities available and both are used in the fate shrine.
From the ability file:
Change Bad Intelligence Chance - System
Value1 = Percentage change in chance for bad intel event for entire system (+/- percentage).
Value2 =
and
Change Bad Event Chance - System
Value1 = Percentage change in chance for bad event for entire system (+/- percentage).
Value2 =
It is however very difficult to test if the bad event chance works and I never did that.
However the intel change did not work when I tested it some time ago.
|

September 21st, 2001, 07:16 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: @BETA-Testers, BUGFIX wishlist for THIS patch
create a one system quadrant, crank the event probability up to 90%, limit it to low severity, and build a shrine edited to 100% efectiveness.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

September 21st, 2001, 07:26 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: @BETA-Testers, BUGFIX wishlist for THIS patch
quote: Originally posted by Puke:
create a one system quadrant, crank the event probability up to 90%, limit it to low severity, and build a shrine edited to 100% efectiveness.
Game crashes with 100% (at least at my machine), runtime errors, several application errors, quit to desktop. 90% works good.
What I do not understand is, that NS do not work system wide just on my PC, maybe I had a bad bit with the Last patch...
|

September 30th, 2001, 03:15 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: @BETA-Testers, BUGFIX wishlist for THIS patch
quote: Originally posted by PsychoTechFreak:
In SEIV ver 1.41 the Nature Shrines have lost their system wide ability, they just effect the planet on which they are built.
All right, finally I have found my mistake. NS just effect the INHABITED planets of the system. "Increases the value of all planets in the system..." is a misunderstanding (?), because there is no effect on planets which are not occupied.
@betatesters: Do you know any news about the culture modifier bug - production and space combat without effect ? Is MM aware of it ?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|