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September 21st, 2001, 06:55 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
Thanks: 0
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Re: @BETA-Testers, BUGFIX wishlist for THIS patch
Phoenix-D there a both abilities available and both are used in the fate shrine.
From the ability file:
Change Bad Intelligence Chance - System
Value1 = Percentage change in chance for bad intel event for entire system (+/- percentage).
Value2 =
and
Change Bad Event Chance - System
Value1 = Percentage change in chance for bad event for entire system (+/- percentage).
Value2 =
It is however very difficult to test if the bad event chance works and I never did that.
However the intel change did not work when I tested it some time ago.
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September 21st, 2001, 07:16 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: @BETA-Testers, BUGFIX wishlist for THIS patch
create a one system quadrant, crank the event probability up to 90%, limit it to low severity, and build a shrine edited to 100% efectiveness.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 21st, 2001, 07:26 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: @BETA-Testers, BUGFIX wishlist for THIS patch
quote: Originally posted by Puke:
create a one system quadrant, crank the event probability up to 90%, limit it to low severity, and build a shrine edited to 100% efectiveness.
Game crashes with 100% (at least at my machine), runtime errors, several application errors, quit to desktop. 90% works good.
What I do not understand is, that NS do not work system wide just on my PC, maybe I had a bad bit with the Last patch...
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September 30th, 2001, 03:15 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: @BETA-Testers, BUGFIX wishlist for THIS patch
quote: Originally posted by PsychoTechFreak:
In SEIV ver 1.41 the Nature Shrines have lost their system wide ability, they just effect the planet on which they are built.
All right, finally I have found my mistake. NS just effect the INHABITED planets of the system. "Increases the value of all planets in the system..." is a misunderstanding (?), because there is no effect on planets which are not occupied.
@betatesters: Do you know any news about the culture modifier bug - production and space combat without effect ? Is MM aware of it ?
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