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				September 11th, 2005, 05:39 PM
			
			
			
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				 Re: Contemplating a graphical Templatizer... 
 Eh, shouldn't be hard to modify for SE5, if I ever get it done   
Besides, a templatizer for SE5 would be of slightly less use, as in SE5 you're supposed to be able to type in formulas directly into the data fields...
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				October 17th, 2005, 08:22 PM
			
			
			
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				 Re: Contemplating a graphical Templatizer... 
 Well, maybe I won't do a graphical templatizer... but I could always redo it so it just uses XML transforms to create the SE4 data files - I'm taking a course in XML right now, so this would be a good application   
Anyway, does this file I've attached look readable/writable to anyone? It's not quite the same as the SE4 data files, but it uses the same fields, and once I write the XSLT (the hard part   ) it should be translatable into SE4 data just by viewing it in your browser!  
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				October 26th, 2005, 02:57 AM
			
			
			
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				 Re: Contemplating a graphical Templatizer... 
 
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				November 24th, 2005, 12:34 AM
			
			
			
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				 Re: Contemplating a graphical Templatizer... 
 I have rewritten the templatizer (yet again   ) - this time in Python!
http://kolis.dyndns.org/ed/prog/temp...latizer-py.zip 
And this time I won't make the mistake of not uploading it here just in case my computer fails  
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				November 24th, 2005, 05:01 AM
			
			
			
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				 Re: Contemplating a graphical Templatizer... 
 Cool, what does it do? 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				November 24th, 2005, 08:25 PM
			
			
			
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				 Re: Contemplating a graphical Templatizer... 
 Same thing it's always done - let you plug in formulas and it churns out components, facilities, mounts, vehicle sizes, or whatever you want in copious quantities!  
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				November 25th, 2005, 01:02 AM
			
			
			
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				 Re: Contemplating a graphical Templatizer... 
 The cure for the common allergies? 
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