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Old September 13th, 2005, 04:01 PM
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Atrocities Atrocities is offline
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Default Re: Creating .x objects

If you do buy 3d max, John Beech has a great tutorial site.
You will have to ask him for permission to view the site though.

I plan to do it on the cheap... by using DOGA.

I create the model in DOGA, export it to Meta, then clean it up, create a UV Map, then save it as an X file. My only problem is texturing the model.

I have a nice UV map of the model, with all the parts, that does not really help me, but it does give me a BMP to work with.

Once I learn how to layer the BMP, I hope to make some nice Textured skins for models.
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