Re: Creating .x objects
If you do buy 3d max, John Beech has a great tutorial site.
You will have to ask him for permission to view the site though.
I plan to do it on the cheap... by using DOGA.
I create the model in DOGA, export it to Meta, then clean it up, create a UV Map, then save it as an X file. My only problem is texturing the model.
I have a nice UV map of the model, with all the parts, that does not really help me, but it does give me a BMP to work with.
Once I learn how to layer the BMP, I hope to make some nice Textured skins for models.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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